1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 float f = _7_colorGreen.y; 18 int _36 = int(_7_colorGreen.y); 19 int i = _36; 20 uint _43 = uint(_7_colorGreen.y); 21 uint u = _43; 22 bool _50 = _7_colorGreen.y != 0.0f; 23 bool b = _50; 24 float f1 = _7_colorGreen.y; 25 float _53 = float(_36); 26 float f2 = _53; 27 float _55 = float(_43); 28 float f3 = _55; 29 float _57 = float(_50); 30 float f4 = _57; 31 int _60 = int(_7_colorGreen.y); 32 int i1 = _60; 33 int i2 = _36; 34 int _63 = int(_43); 35 int i3 = _63; 36 int _65 = int(_50); 37 int i4 = _65; 38 uint _68 = uint(_7_colorGreen.y); 39 uint u1 = _68; 40 uint _70 = uint(_36); 41 uint u2 = _70; 42 uint u3 = _43; 43 uint _73 = uint(_50); 44 uint u4 = _73; 45 bool _77 = _7_colorGreen.y != 0.0f; 46 bool b1 = _77; 47 bool _79 = _36 != 0; 48 bool b2 = _79; 49 bool _81 = _43 != 0u; 50 bool b3 = _81; 51 bool b4 = _50; 52 float4 _112 = 0.0f.xxxx; 53 if ((((((((((((((((_7_colorGreen.y + _53) + _55) + _57) + float(_60)) + float(_36)) + float(_63)) + float(_65)) + float(_68)) + float(_70)) + float(_43)) + float(_73)) + float(_77)) + float(_79)) + float(_81)) + float(_50)) == 16.0f) 54 { 55 _112 = _7_colorGreen; 56 } 57 else 58 { 59 _112 = _7_colorRed; 60 } 61 return _112; 62} 63 64void frag_main() 65{ 66 float2 _17 = 0.0f.xx; 67 sk_FragColor = main(_17); 68} 69 70SPIRV_Cross_Output main() 71{ 72 frag_main(); 73 SPIRV_Cross_Output stage_output; 74 stage_output.sk_FragColor = sk_FragColor; 75 return stage_output; 76} 77