1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 float f = colorGreen.y; 7 int i = int(colorGreen.y); 8 uint u = uint(colorGreen.y); 9 bool b = bool(colorGreen.y); 10 float f1 = f; 11 float f2 = float(i); 12 float f3 = float(u); 13 float f4 = float(b); 14 int i1 = int(f); 15 int i2 = i; 16 int i3 = int(u); 17 int i4 = int(b); 18 uint u1 = uint(f); 19 uint u2 = uint(i); 20 uint u3 = u; 21 uint u4 = uint(b); 22 bool b1 = bool(f); 23 bool b2 = bool(i); 24 bool b3 = bool(u); 25 bool b4 = b; 26 return ((((((((((((((f1 + f2) + f3) + f4) + float(i1)) + float(i2)) + float(i3)) + float(i4)) + float(u1)) + float(u2)) + float(u3)) + float(u4)) + float(b1)) + float(b2)) + float(b3)) + float(b4) == 16.0 ? colorGreen : colorRed; 27} 28