1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4uniform vec4 colorRed; 5vec4 main() { 6 float f = colorGreen.y; 7 int i = int(colorGreen.y); 8 bool b = bool(colorGreen.y); 9 float f1 = f; 10 float f2 = float(i); 11 float f3 = float(b); 12 int i1 = int(f); 13 int i2 = i; 14 int i3 = int(b); 15 bool b1 = bool(f); 16 bool b2 = bool(i); 17 bool b3 = b; 18 return (((((((f1 + f2) + f3) + float(i1)) + float(i2)) + float(i3)) + float(b1)) + float(b2)) + float(b3) == 9.0 ? colorGreen : colorRed; 19} 20