1*c8dee2aaSAndroid Build Coastguard Workerstatic uint gl_SampleMaskIn[1]; 2*c8dee2aaSAndroid Build Coastguard Workerstatic uint gl_SampleMask[1]; 3*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 4*c8dee2aaSAndroid Build Coastguard Worker 5*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Input 6*c8dee2aaSAndroid Build Coastguard Worker{ 7*c8dee2aaSAndroid Build Coastguard Worker uint gl_SampleMaskIn : SV_Coverage; 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker uint gl_SampleMask : SV_Coverage; 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Worker 16*c8dee2aaSAndroid Build Coastguard Workervoid clear_samplemask_v() 17*c8dee2aaSAndroid Build Coastguard Worker{ 18*c8dee2aaSAndroid Build Coastguard Worker gl_SampleMask[0] = 0u; 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workervoid reset_samplemask_v() 22*c8dee2aaSAndroid Build Coastguard Worker{ 23*c8dee2aaSAndroid Build Coastguard Worker gl_SampleMask[0] = uint(gl_SampleMaskIn[0]); 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Workerfloat4 samplemaskin_as_color_h4() 27*c8dee2aaSAndroid Build Coastguard Worker{ 28*c8dee2aaSAndroid Build Coastguard Worker return float(uint(gl_SampleMaskIn[0])).xxxx; 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Worker 31*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 32*c8dee2aaSAndroid Build Coastguard Worker{ 33*c8dee2aaSAndroid Build Coastguard Worker clear_samplemask_v(); 34*c8dee2aaSAndroid Build Coastguard Worker reset_samplemask_v(); 35*c8dee2aaSAndroid Build Coastguard Worker gl_SampleMask[0] = 4294967295u; 36*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = samplemaskin_as_color_h4() * 0.00390625f; 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 40*c8dee2aaSAndroid Build Coastguard Worker{ 41*c8dee2aaSAndroid Build Coastguard Worker gl_SampleMaskIn[0] = stage_input.gl_SampleMaskIn; 42*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 43*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 44*c8dee2aaSAndroid Build Coastguard Worker stage_output.gl_SampleMask = gl_SampleMask[0]; 45*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 46*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 47*c8dee2aaSAndroid Build Coastguard Worker} 48