1static uint gl_SampleMaskIn[1]; 2static uint gl_SampleMask[1]; 3static float4 sk_FragColor; 4 5struct SPIRV_Cross_Input 6{ 7 uint gl_SampleMaskIn : SV_Coverage; 8}; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13 uint gl_SampleMask : SV_Coverage; 14}; 15 16void clear_samplemask_v() 17{ 18 gl_SampleMask[0] = 0u; 19} 20 21void reset_samplemask_v() 22{ 23 gl_SampleMask[0] = uint(gl_SampleMaskIn[0]); 24} 25 26float4 samplemaskin_as_color_h4() 27{ 28 return float(uint(gl_SampleMaskIn[0])).xxxx; 29} 30 31void frag_main() 32{ 33 clear_samplemask_v(); 34 reset_samplemask_v(); 35 gl_SampleMask[0] = 4294967295u; 36 sk_FragColor = samplemaskin_as_color_h4() * 0.00390625f; 37} 38 39SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 40{ 41 gl_SampleMaskIn[0] = stage_input.gl_SampleMaskIn; 42 frag_main(); 43 SPIRV_Cross_Output stage_output; 44 stage_output.gl_SampleMask = gl_SampleMask[0]; 45 stage_output.sk_FragColor = sk_FragColor; 46 return stage_output; 47} 48