1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 12 { 13 var result: f32 = 0.0; 14 const _skTemp0 = mat3x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0); 15 const a: mat2x2<f32> = mat2x2<f32>(_skTemp0[0][0], _skTemp0[0][1], _skTemp0[1][0], _skTemp0[1][1]); 16 result = result + a[0].x; 17 const _skTemp1 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); 18 const b: mat2x2<f32> = mat2x2<f32>(_skTemp1[0][0], _skTemp1[0][1], _skTemp1[1][0], _skTemp1[1][1]); 19 result = result + b[0].x; 20 const _skTemp2 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); 21 const c: mat3x3<f32> = mat3x3<f32>(_skTemp2[0][0], _skTemp2[0][1], _skTemp2[0][2], _skTemp2[1][0], _skTemp2[1][1], _skTemp2[1][2], _skTemp2[2][0], _skTemp2[2][1], _skTemp2[2][2]); 22 result = result + c[0].x; 23 const _skTemp3 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 24 const d: mat3x3<f32> = mat3x3<f32>(_skTemp3[0][0], _skTemp3[0][1], 0.0, _skTemp3[1][0], _skTemp3[1][1], 0.0, 0.0, 0.0, 1.0); 25 result = result + d[0].x; 26 const _skTemp4 = mat2x2<f32>(1.0, 0.0, 0.0, 1.0); 27 const _skTemp5 = mat3x3<f32>(_skTemp4[0][0], _skTemp4[0][1], 0.0, _skTemp4[1][0], _skTemp4[1][1], 0.0, 0.0, 0.0, 1.0); 28 const e: mat4x4<f32> = mat4x4<f32>(_skTemp5[0][0], _skTemp5[0][1], _skTemp5[0][2], 0.0, _skTemp5[1][0], _skTemp5[1][1], _skTemp5[1][2], 0.0, _skTemp5[2][0], _skTemp5[2][1], _skTemp5[2][2], 0.0, 0.0, 0.0, 0.0, 1.0); 29 result = result + e[0].x; 30 const _skTemp6 = mat4x4<f32>(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); 31 const _skTemp7 = mat3x3<f32>(_skTemp6[0][0], _skTemp6[0][1], _skTemp6[0][2], _skTemp6[1][0], _skTemp6[1][1], _skTemp6[1][2], _skTemp6[2][0], _skTemp6[2][1], _skTemp6[2][2]); 32 const f: mat2x2<f32> = mat2x2<f32>(_skTemp7[0][0], _skTemp7[0][1], _skTemp7[1][0], _skTemp7[1][1]); 33 result = result + f[0].x; 34 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(result == 6.0)); 35 } 36} 37@fragment fn main() -> FSOut { 38 var _stageOut: FSOut; 39 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 40 return _stageOut; 41} 42