1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker let R_active: vec4<f32> = _globalUniforms.colorGreen; 13*c8dee2aaSAndroid Build Coastguard Worker let R_centroid: vec4<f32> = _globalUniforms.colorGreen; 14*c8dee2aaSAndroid Build Coastguard Worker let R_coherent: vec4<f32> = _globalUniforms.colorGreen; 15*c8dee2aaSAndroid Build Coastguard Worker let R_common: vec4<f32> = _globalUniforms.colorGreen; 16*c8dee2aaSAndroid Build Coastguard Worker let R_filter: vec4<f32> = _globalUniforms.colorGreen; 17*c8dee2aaSAndroid Build Coastguard Worker let R_partition: vec4<f32> = _globalUniforms.colorGreen; 18*c8dee2aaSAndroid Build Coastguard Worker let R_patch: vec4<f32> = _globalUniforms.colorGreen; 19*c8dee2aaSAndroid Build Coastguard Worker let R_precise: vec4<f32> = _globalUniforms.colorGreen; 20*c8dee2aaSAndroid Build Coastguard Worker let R_resource: vec4<f32> = _globalUniforms.colorGreen; 21*c8dee2aaSAndroid Build Coastguard Worker let R_restrict: vec4<f32> = _globalUniforms.colorGreen; 22*c8dee2aaSAndroid Build Coastguard Worker let R_shared: vec4<f32> = _globalUniforms.colorGreen; 23*c8dee2aaSAndroid Build Coastguard Worker let R_smooth: vec4<f32> = _globalUniforms.colorGreen; 24*c8dee2aaSAndroid Build Coastguard Worker let R_subroutine: vec4<f32> = _globalUniforms.colorGreen; 25*c8dee2aaSAndroid Build Coastguard Worker return (((((((((((R_active * R_centroid) * R_coherent) * R_common) * R_filter) * R_partition) * R_patch) * R_precise) * R_resource) * R_restrict) * R_shared) * R_smooth) * R_subroutine; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 29*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 30*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 32*c8dee2aaSAndroid Build Coastguard Worker} 33