1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 11 { 12 let R_active: vec4<f32> = _globalUniforms.colorGreen; 13 let R_centroid: vec4<f32> = _globalUniforms.colorGreen; 14 let R_coherent: vec4<f32> = _globalUniforms.colorGreen; 15 let R_common: vec4<f32> = _globalUniforms.colorGreen; 16 let R_filter: vec4<f32> = _globalUniforms.colorGreen; 17 let R_partition: vec4<f32> = _globalUniforms.colorGreen; 18 let R_patch: vec4<f32> = _globalUniforms.colorGreen; 19 let R_precise: vec4<f32> = _globalUniforms.colorGreen; 20 let R_resource: vec4<f32> = _globalUniforms.colorGreen; 21 let R_restrict: vec4<f32> = _globalUniforms.colorGreen; 22 let R_shared: vec4<f32> = _globalUniforms.colorGreen; 23 let R_smooth: vec4<f32> = _globalUniforms.colorGreen; 24 let R_subroutine: vec4<f32> = _globalUniforms.colorGreen; 25 return (((((((((((R_active * R_centroid) * R_coherent) * R_common) * R_filter) * R_partition) * R_patch) * R_precise) * R_resource) * R_restrict) * R_shared) * R_smooth) * R_subroutine; 26 } 27} 28@fragment fn main() -> FSOut { 29 var _stageOut: FSOut; 30 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 31 return _stageOut; 32} 33