1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker}; 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 10*c8dee2aaSAndroid Build Coastguard Worker{ 11*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float4 _active = _7_colorGreen; 17*c8dee2aaSAndroid Build Coastguard Worker float4 _centroid = _7_colorGreen; 18*c8dee2aaSAndroid Build Coastguard Worker float4 _coherent = _7_colorGreen; 19*c8dee2aaSAndroid Build Coastguard Worker float4 _common = _7_colorGreen; 20*c8dee2aaSAndroid Build Coastguard Worker float4 _filter = _7_colorGreen; 21*c8dee2aaSAndroid Build Coastguard Worker float4 _partition = _7_colorGreen; 22*c8dee2aaSAndroid Build Coastguard Worker float4 _patch = _7_colorGreen; 23*c8dee2aaSAndroid Build Coastguard Worker float4 _precise = _7_colorGreen; 24*c8dee2aaSAndroid Build Coastguard Worker float4 _resource = _7_colorGreen; 25*c8dee2aaSAndroid Build Coastguard Worker float4 _restrict = _7_colorGreen; 26*c8dee2aaSAndroid Build Coastguard Worker float4 _shared = _7_colorGreen; 27*c8dee2aaSAndroid Build Coastguard Worker float4 _smooth = _7_colorGreen; 28*c8dee2aaSAndroid Build Coastguard Worker float4 _subroutine = _7_colorGreen; 29*c8dee2aaSAndroid Build Coastguard Worker return (((((((((((_7_colorGreen * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen; 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Worker 32*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 33*c8dee2aaSAndroid Build Coastguard Worker{ 34*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 35*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 36*c8dee2aaSAndroid Build Coastguard Worker} 37*c8dee2aaSAndroid Build Coastguard Worker 38*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 39*c8dee2aaSAndroid Build Coastguard Worker{ 40*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 41*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 42*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 43*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 44*c8dee2aaSAndroid Build Coastguard Worker} 45