1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14float4 main(float2 _21) 15{ 16 float4 _active = _7_colorGreen; 17 float4 _centroid = _7_colorGreen; 18 float4 _coherent = _7_colorGreen; 19 float4 _common = _7_colorGreen; 20 float4 _filter = _7_colorGreen; 21 float4 _partition = _7_colorGreen; 22 float4 _patch = _7_colorGreen; 23 float4 _precise = _7_colorGreen; 24 float4 _resource = _7_colorGreen; 25 float4 _restrict = _7_colorGreen; 26 float4 _shared = _7_colorGreen; 27 float4 _smooth = _7_colorGreen; 28 float4 _subroutine = _7_colorGreen; 29 return (((((((((((_7_colorGreen * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen; 30} 31 32void frag_main() 33{ 34 float2 _17 = 0.0f.xx; 35 sk_FragColor = main(_17); 36} 37 38SPIRV_Cross_Output main() 39{ 40 frag_main(); 41 SPIRV_Cross_Output stage_output; 42 stage_output.sk_FragColor = sk_FragColor; 43 return stage_output; 44} 45