xref: /aosp_15_r20/external/skia/tests/sksl/shared/ReservedInGLSLButAllowedInSkSL.hlsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1cbuffer _UniformBuffer : register(b0, space0)
2{
3    float4 _7_colorGreen : packoffset(c0);
4};
5
6
7static float4 sk_FragColor;
8
9struct SPIRV_Cross_Output
10{
11    float4 sk_FragColor : SV_Target0;
12};
13
14float4 main(float2 _21)
15{
16    float4 _active = _7_colorGreen;
17    float4 _centroid = _7_colorGreen;
18    float4 _coherent = _7_colorGreen;
19    float4 _common = _7_colorGreen;
20    float4 _filter = _7_colorGreen;
21    float4 _partition = _7_colorGreen;
22    float4 _patch = _7_colorGreen;
23    float4 _precise = _7_colorGreen;
24    float4 _resource = _7_colorGreen;
25    float4 _restrict = _7_colorGreen;
26    float4 _shared = _7_colorGreen;
27    float4 _smooth = _7_colorGreen;
28    float4 _subroutine = _7_colorGreen;
29    return (((((((((((_7_colorGreen * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen) * _7_colorGreen;
30}
31
32void frag_main()
33{
34    float2 _17 = 0.0f.xx;
35    sk_FragColor = main(_17);
36}
37
38SPIRV_Cross_Output main()
39{
40    frag_main();
41    SPIRV_Cross_Output stage_output;
42    stage_output.sk_FragColor = sk_FragColor;
43    return stage_output;
44}
45