1 2out vec4 sk_FragColor; 3uniform vec4 colorGreen; 4vec4 main() { 5 vec4 _skReserved_active = colorGreen; 6 vec4 _skReserved_centroid = colorGreen; 7 vec4 _skReserved_coherent = colorGreen; 8 vec4 _skReserved_common = colorGreen; 9 vec4 _skReserved_filter = colorGreen; 10 vec4 _skReserved_partition = colorGreen; 11 vec4 _skReserved_patch = colorGreen; 12 vec4 _skReserved_precise = colorGreen; 13 vec4 _skReserved_resource = colorGreen; 14 vec4 _skReserved_restrict = colorGreen; 15 vec4 _skReserved_shared = colorGreen; 16 vec4 _skReserved_smooth = colorGreen; 17 vec4 _skReserved_subroutine = colorGreen; 18 return (((((((((((_skReserved_active * _skReserved_centroid) * _skReserved_coherent) * _skReserved_common) * _skReserved_filter) * _skReserved_partition) * _skReserved_patch) * _skReserved_precise) * _skReserved_resource) * _skReserved_restrict) * _skReserved_shared) * _skReserved_smooth) * _skReserved_subroutine; 19} 20