1*c8dee2aaSAndroid Build Coastguard WorkerTexture2D<float4> test2D : register(t0, space0); 2*c8dee2aaSAndroid Build Coastguard WorkerSamplerState _test2D_sampler : register(s0, space0); 3*c8dee2aaSAndroid Build Coastguard WorkerTexture2D<float4> test2DRect : register(t1, space0); 4*c8dee2aaSAndroid Build Coastguard WorkerSamplerState _test2DRect_sampler : register(s1, space0); 5*c8dee2aaSAndroid Build Coastguard Worker 6*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 9*c8dee2aaSAndroid Build Coastguard Worker{ 10*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 14*c8dee2aaSAndroid Build Coastguard Worker{ 15*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = test2D.Sample(_test2D_sampler, 0.5f.xx); 16*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xx); 17*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xxx.xy / 0.5f.xxx.z); 18*c8dee2aaSAndroid Build Coastguard Worker} 19*c8dee2aaSAndroid Build Coastguard Worker 20*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 21*c8dee2aaSAndroid Build Coastguard Worker{ 22*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 23*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 24*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 25*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 26*c8dee2aaSAndroid Build Coastguard Worker} 27