1Texture2D<float4> test2D : register(t0, space0); 2SamplerState _test2D_sampler : register(s0, space0); 3Texture2D<float4> test2DRect : register(t1, space0); 4SamplerState _test2DRect_sampler : register(s1, space0); 5 6static float4 sk_FragColor; 7 8struct SPIRV_Cross_Output 9{ 10 float4 sk_FragColor : SV_Target0; 11}; 12 13void frag_main() 14{ 15 sk_FragColor = test2D.Sample(_test2D_sampler, 0.5f.xx); 16 sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xx); 17 sk_FragColor = test2DRect.Sample(_test2DRect_sampler, 0.5f.xxx.xy / 0.5f.xxx.z); 18} 19 20SPIRV_Cross_Output main() 21{ 22 frag_main(); 23 SPIRV_Cross_Output stage_output; 24 stage_output.sk_FragColor = sk_FragColor; 25 return stage_output; 26} 27