132 instructions 2 3store_src_rg v0..1 = src.rg 4init_lane_masks CondMask = LoopMask = RetMask = true 5copy_constant ok = 0xFFFFFFFF 6copy_uniform $0 = colorGreen(0) 7cast_to_uint_from_float $0 = FloatToUint($0) 8copy_slot_unmasked val = $0 9copy_slot_unmasked $1 = val 10bitwise_xor_imm_int $1 ^= 0xFFFFFFFF 11copy_2_slots_unmasked mask = $0..1 12bitwise_xor_imm_int $0 ^= 0xFFFFFFFF 13bitwise_xor_imm_int $1 ^= 0xFFFFFFFF 14copy_2_slots_unmasked imask = $0..1 15copy_2_slots_unmasked $0..1 = mask 16bitwise_xor_imm_int $0 ^= 0xFFFFFFFF 17bitwise_xor_imm_int $1 ^= 0xFFFFFFFF 18copy_2_slots_unmasked $2..3 = imask 19bitwise_xor_imm_int $2 ^= 0xFFFFFFFF 20bitwise_xor_imm_int $3 ^= 0xFFFFFFFF 21bitwise_and_2_ints $0..1 &= $2..3 22copy_2_slots_unmasked mask = $0..1 23copy_slot_unmasked $0 = ok 24copy_2_slots_unmasked $1..2 = mask 25cmpeq_imm_int $1 = equal($1, 0) 26cmpeq_imm_int $2 = equal($2, 0) 27bitwise_and_int $1 &= $2 28bitwise_and_int $0 &= $1 29copy_slot_unmasked ok = $0 30swizzle_4 $0..3 = ($0..3).xxxx 31copy_4_uniforms $4..7 = colorRed 32copy_4_uniforms $8..11 = colorGreen 33mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 34load_src src.rgba = $0..3 35