1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker testMatrix2x2: mat2x2<f32>, 10*c8dee2aaSAndroid Build Coastguard Worker}; 11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 13*c8dee2aaSAndroid Build Coastguard Worker { 14*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 15*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 5; 16*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 17*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (i == 6); 18*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: bool; 19*c8dee2aaSAndroid Build Coastguard Worker if ok { 20*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 21*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = (i == 7); 22*c8dee2aaSAndroid Build Coastguard Worker } else { 23*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = false; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp0; 26*c8dee2aaSAndroid Build Coastguard Worker var _skTemp1: bool; 27*c8dee2aaSAndroid Build Coastguard Worker if ok { 28*c8dee2aaSAndroid Build Coastguard Worker i = i - i32(1); 29*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = (i == 6); 30*c8dee2aaSAndroid Build Coastguard Worker } else { 31*c8dee2aaSAndroid Build Coastguard Worker _skTemp1 = false; 32*c8dee2aaSAndroid Build Coastguard Worker } 33*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp1; 34*c8dee2aaSAndroid Build Coastguard Worker i = i - i32(1); 35*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (i == 5); 36*c8dee2aaSAndroid Build Coastguard Worker var f: f32 = 0.5; 37*c8dee2aaSAndroid Build Coastguard Worker f = f + f32(1); 38*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f == 1.5); 39*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: bool; 40*c8dee2aaSAndroid Build Coastguard Worker if ok { 41*c8dee2aaSAndroid Build Coastguard Worker f = f + f32(1); 42*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = (f == 2.5); 43*c8dee2aaSAndroid Build Coastguard Worker } else { 44*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = false; 45*c8dee2aaSAndroid Build Coastguard Worker } 46*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp2; 47*c8dee2aaSAndroid Build Coastguard Worker var _skTemp3: bool; 48*c8dee2aaSAndroid Build Coastguard Worker if ok { 49*c8dee2aaSAndroid Build Coastguard Worker f = f - f32(1); 50*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = (f == 1.5); 51*c8dee2aaSAndroid Build Coastguard Worker } else { 52*c8dee2aaSAndroid Build Coastguard Worker _skTemp3 = false; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp3; 55*c8dee2aaSAndroid Build Coastguard Worker f = f - f32(1); 56*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f == 0.5); 57*c8dee2aaSAndroid Build Coastguard Worker var f2: vec2<f32> = vec2<f32>(0.5); 58*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x + f32(1); 59*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f2.x == 1.5); 60*c8dee2aaSAndroid Build Coastguard Worker var _skTemp4: bool; 61*c8dee2aaSAndroid Build Coastguard Worker if ok { 62*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x + f32(1); 63*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = (f2.x == 2.5); 64*c8dee2aaSAndroid Build Coastguard Worker } else { 65*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = false; 66*c8dee2aaSAndroid Build Coastguard Worker } 67*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp4; 68*c8dee2aaSAndroid Build Coastguard Worker var _skTemp5: bool; 69*c8dee2aaSAndroid Build Coastguard Worker if ok { 70*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x - f32(1); 71*c8dee2aaSAndroid Build Coastguard Worker _skTemp5 = (f2.x == 1.5); 72*c8dee2aaSAndroid Build Coastguard Worker } else { 73*c8dee2aaSAndroid Build Coastguard Worker _skTemp5 = false; 74*c8dee2aaSAndroid Build Coastguard Worker } 75*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp5; 76*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x - f32(1); 77*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f2.x == 0.5); 78*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 + vec2<f32>(1, 1); 79*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == vec2<f32>(1.5)); 80*c8dee2aaSAndroid Build Coastguard Worker var _skTemp6: bool; 81*c8dee2aaSAndroid Build Coastguard Worker if ok { 82*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 + vec2<f32>(1, 1); 83*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = all(f2 == vec2<f32>(2.5)); 84*c8dee2aaSAndroid Build Coastguard Worker } else { 85*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = false; 86*c8dee2aaSAndroid Build Coastguard Worker } 87*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp6; 88*c8dee2aaSAndroid Build Coastguard Worker var _skTemp7: bool; 89*c8dee2aaSAndroid Build Coastguard Worker if ok { 90*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 - vec2<f32>(1, 1); 91*c8dee2aaSAndroid Build Coastguard Worker _skTemp7 = all(f2 == vec2<f32>(1.5)); 92*c8dee2aaSAndroid Build Coastguard Worker } else { 93*c8dee2aaSAndroid Build Coastguard Worker _skTemp7 = false; 94*c8dee2aaSAndroid Build Coastguard Worker } 95*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp7; 96*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 - vec2<f32>(1, 1); 97*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == vec2<f32>(0.5)); 98*c8dee2aaSAndroid Build Coastguard Worker var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10); 99*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 + vec4<i32>(1, 1, 1, 1); 100*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11)); 101*c8dee2aaSAndroid Build Coastguard Worker var _skTemp8: bool; 102*c8dee2aaSAndroid Build Coastguard Worker if ok { 103*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 + vec4<i32>(1, 1, 1, 1); 104*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = all(i4 == vec4<i32>(9, 10, 11, 12)); 105*c8dee2aaSAndroid Build Coastguard Worker } else { 106*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = false; 107*c8dee2aaSAndroid Build Coastguard Worker } 108*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp8; 109*c8dee2aaSAndroid Build Coastguard Worker var _skTemp9: bool; 110*c8dee2aaSAndroid Build Coastguard Worker if ok { 111*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 - vec4<i32>(1, 1, 1, 1); 112*c8dee2aaSAndroid Build Coastguard Worker _skTemp9 = all(i4 == vec4<i32>(8, 9, 10, 11)); 113*c8dee2aaSAndroid Build Coastguard Worker } else { 114*c8dee2aaSAndroid Build Coastguard Worker _skTemp9 = false; 115*c8dee2aaSAndroid Build Coastguard Worker } 116*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp9; 117*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 - vec4<i32>(1, 1, 1, 1); 118*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10)); 119*c8dee2aaSAndroid Build Coastguard Worker var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 120*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 121*c8dee2aaSAndroid Build Coastguard Worker const _skTemp10 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 122*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m3x3[0] == _skTemp10[0]) && all(m3x3[1] == _skTemp10[1]) && all(m3x3[2] == _skTemp10[2])); 123*c8dee2aaSAndroid Build Coastguard Worker var _skTemp11: bool; 124*c8dee2aaSAndroid Build Coastguard Worker if ok { 125*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 126*c8dee2aaSAndroid Build Coastguard Worker let _skTemp12 = m3x3; 127*c8dee2aaSAndroid Build Coastguard Worker const _skTemp13 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); 128*c8dee2aaSAndroid Build Coastguard Worker _skTemp11 = (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1]) && all(_skTemp12[2] == _skTemp13[2])); 129*c8dee2aaSAndroid Build Coastguard Worker } else { 130*c8dee2aaSAndroid Build Coastguard Worker _skTemp11 = false; 131*c8dee2aaSAndroid Build Coastguard Worker } 132*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp11; 133*c8dee2aaSAndroid Build Coastguard Worker var _skTemp14: bool; 134*c8dee2aaSAndroid Build Coastguard Worker if ok { 135*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 136*c8dee2aaSAndroid Build Coastguard Worker let _skTemp15 = m3x3; 137*c8dee2aaSAndroid Build Coastguard Worker const _skTemp16 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 138*c8dee2aaSAndroid Build Coastguard Worker _skTemp14 = (all(_skTemp15[0] == _skTemp16[0]) && all(_skTemp15[1] == _skTemp16[1]) && all(_skTemp15[2] == _skTemp16[2])); 139*c8dee2aaSAndroid Build Coastguard Worker } else { 140*c8dee2aaSAndroid Build Coastguard Worker _skTemp14 = false; 141*c8dee2aaSAndroid Build Coastguard Worker } 142*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp14; 143*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 144*c8dee2aaSAndroid Build Coastguard Worker const _skTemp17 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 145*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m3x3[0] == _skTemp17[0]) && all(m3x3[1] == _skTemp17[1]) && all(m3x3[2] == _skTemp17[2])); 146*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (_globalUniforms.colorGreen.x != 1.0); 147*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (-1.0 == (-_globalUniforms.colorGreen.y)); 148*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(vec4<f32>(0.0, -1.0, 0.0, -1.0) == (-_globalUniforms.colorGreen)); 149*c8dee2aaSAndroid Build Coastguard Worker const _skTemp18 = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0); 150*c8dee2aaSAndroid Build Coastguard Worker let _skTemp19 = (-1.0 * _globalUniforms.testMatrix2x2); 151*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1])); 152*c8dee2aaSAndroid Build Coastguard Worker let iv: vec2<i32> = vec2<i32>(i, -i); 153*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ((-i) == -5); 154*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all((-iv) == vec2<i32>(-5, 5)); 155*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 156*c8dee2aaSAndroid Build Coastguard Worker } 157*c8dee2aaSAndroid Build Coastguard Worker} 158*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 159*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 160*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 161*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 162*c8dee2aaSAndroid Build Coastguard Worker} 163