xref: /aosp_15_r20/external/skia/tests/sksl/shared/PrefixExpressionsES2.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker  testMatrix2x2: mat2x2<f32>,
10*c8dee2aaSAndroid Build Coastguard Worker};
11*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
12*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> {
13*c8dee2aaSAndroid Build Coastguard Worker  {
14*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
15*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 5;
16*c8dee2aaSAndroid Build Coastguard Worker    i = i + i32(1);
17*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (i == 6);
18*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: bool;
19*c8dee2aaSAndroid Build Coastguard Worker    if ok {
20*c8dee2aaSAndroid Build Coastguard Worker      i = i + i32(1);
21*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = (i == 7);
22*c8dee2aaSAndroid Build Coastguard Worker    } else {
23*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = false;
24*c8dee2aaSAndroid Build Coastguard Worker    }
25*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp0;
26*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp1: bool;
27*c8dee2aaSAndroid Build Coastguard Worker    if ok {
28*c8dee2aaSAndroid Build Coastguard Worker      i = i - i32(1);
29*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = (i == 6);
30*c8dee2aaSAndroid Build Coastguard Worker    } else {
31*c8dee2aaSAndroid Build Coastguard Worker      _skTemp1 = false;
32*c8dee2aaSAndroid Build Coastguard Worker    }
33*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp1;
34*c8dee2aaSAndroid Build Coastguard Worker    i = i - i32(1);
35*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (i == 5);
36*c8dee2aaSAndroid Build Coastguard Worker    var f: f32 = 0.5;
37*c8dee2aaSAndroid Build Coastguard Worker    f = f + f32(1);
38*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f == 1.5);
39*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: bool;
40*c8dee2aaSAndroid Build Coastguard Worker    if ok {
41*c8dee2aaSAndroid Build Coastguard Worker      f = f + f32(1);
42*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = (f == 2.5);
43*c8dee2aaSAndroid Build Coastguard Worker    } else {
44*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = false;
45*c8dee2aaSAndroid Build Coastguard Worker    }
46*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp2;
47*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp3: bool;
48*c8dee2aaSAndroid Build Coastguard Worker    if ok {
49*c8dee2aaSAndroid Build Coastguard Worker      f = f - f32(1);
50*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = (f == 1.5);
51*c8dee2aaSAndroid Build Coastguard Worker    } else {
52*c8dee2aaSAndroid Build Coastguard Worker      _skTemp3 = false;
53*c8dee2aaSAndroid Build Coastguard Worker    }
54*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp3;
55*c8dee2aaSAndroid Build Coastguard Worker    f = f - f32(1);
56*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f == 0.5);
57*c8dee2aaSAndroid Build Coastguard Worker    var f2: vec2<f32> = vec2<f32>(0.5);
58*c8dee2aaSAndroid Build Coastguard Worker    f2.x = f2.x + f32(1);
59*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f2.x == 1.5);
60*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
61*c8dee2aaSAndroid Build Coastguard Worker    if ok {
62*c8dee2aaSAndroid Build Coastguard Worker      f2.x = f2.x + f32(1);
63*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = (f2.x == 2.5);
64*c8dee2aaSAndroid Build Coastguard Worker    } else {
65*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
66*c8dee2aaSAndroid Build Coastguard Worker    }
67*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp4;
68*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp5: bool;
69*c8dee2aaSAndroid Build Coastguard Worker    if ok {
70*c8dee2aaSAndroid Build Coastguard Worker      f2.x = f2.x - f32(1);
71*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = (f2.x == 1.5);
72*c8dee2aaSAndroid Build Coastguard Worker    } else {
73*c8dee2aaSAndroid Build Coastguard Worker      _skTemp5 = false;
74*c8dee2aaSAndroid Build Coastguard Worker    }
75*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp5;
76*c8dee2aaSAndroid Build Coastguard Worker    f2.x = f2.x - f32(1);
77*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f2.x == 0.5);
78*c8dee2aaSAndroid Build Coastguard Worker    f2 = f2 + vec2<f32>(1, 1);
79*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == vec2<f32>(1.5));
80*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: bool;
81*c8dee2aaSAndroid Build Coastguard Worker    if ok {
82*c8dee2aaSAndroid Build Coastguard Worker      f2 = f2 + vec2<f32>(1, 1);
83*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = all(f2 == vec2<f32>(2.5));
84*c8dee2aaSAndroid Build Coastguard Worker    } else {
85*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = false;
86*c8dee2aaSAndroid Build Coastguard Worker    }
87*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp6;
88*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp7: bool;
89*c8dee2aaSAndroid Build Coastguard Worker    if ok {
90*c8dee2aaSAndroid Build Coastguard Worker      f2 = f2 - vec2<f32>(1, 1);
91*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = all(f2 == vec2<f32>(1.5));
92*c8dee2aaSAndroid Build Coastguard Worker    } else {
93*c8dee2aaSAndroid Build Coastguard Worker      _skTemp7 = false;
94*c8dee2aaSAndroid Build Coastguard Worker    }
95*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp7;
96*c8dee2aaSAndroid Build Coastguard Worker    f2 = f2 - vec2<f32>(1, 1);
97*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == vec2<f32>(0.5));
98*c8dee2aaSAndroid Build Coastguard Worker    var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10);
99*c8dee2aaSAndroid Build Coastguard Worker    i4 = i4 + vec4<i32>(1, 1, 1, 1);
100*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11));
101*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: bool;
102*c8dee2aaSAndroid Build Coastguard Worker    if ok {
103*c8dee2aaSAndroid Build Coastguard Worker      i4 = i4 + vec4<i32>(1, 1, 1, 1);
104*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = all(i4 == vec4<i32>(9, 10, 11, 12));
105*c8dee2aaSAndroid Build Coastguard Worker    } else {
106*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = false;
107*c8dee2aaSAndroid Build Coastguard Worker    }
108*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp8;
109*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp9: bool;
110*c8dee2aaSAndroid Build Coastguard Worker    if ok {
111*c8dee2aaSAndroid Build Coastguard Worker      i4 = i4 - vec4<i32>(1, 1, 1, 1);
112*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = all(i4 == vec4<i32>(8, 9, 10, 11));
113*c8dee2aaSAndroid Build Coastguard Worker    } else {
114*c8dee2aaSAndroid Build Coastguard Worker      _skTemp9 = false;
115*c8dee2aaSAndroid Build Coastguard Worker    }
116*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp9;
117*c8dee2aaSAndroid Build Coastguard Worker    i4 = i4 - vec4<i32>(1, 1, 1, 1);
118*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10));
119*c8dee2aaSAndroid Build Coastguard Worker    var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
120*c8dee2aaSAndroid Build Coastguard Worker    m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
121*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp10 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
122*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m3x3[0] == _skTemp10[0]) && all(m3x3[1] == _skTemp10[1]) && all(m3x3[2] == _skTemp10[2]));
123*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp11: bool;
124*c8dee2aaSAndroid Build Coastguard Worker    if ok {
125*c8dee2aaSAndroid Build Coastguard Worker      m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
126*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp12 = m3x3;
127*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp13 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0);
128*c8dee2aaSAndroid Build Coastguard Worker      _skTemp11 = (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1]) && all(_skTemp12[2] == _skTemp13[2]));
129*c8dee2aaSAndroid Build Coastguard Worker    } else {
130*c8dee2aaSAndroid Build Coastguard Worker      _skTemp11 = false;
131*c8dee2aaSAndroid Build Coastguard Worker    }
132*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp11;
133*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp14: bool;
134*c8dee2aaSAndroid Build Coastguard Worker    if ok {
135*c8dee2aaSAndroid Build Coastguard Worker      m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
136*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp15 = m3x3;
137*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp16 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
138*c8dee2aaSAndroid Build Coastguard Worker      _skTemp14 = (all(_skTemp15[0] == _skTemp16[0]) && all(_skTemp15[1] == _skTemp16[1]) && all(_skTemp15[2] == _skTemp16[2]));
139*c8dee2aaSAndroid Build Coastguard Worker    } else {
140*c8dee2aaSAndroid Build Coastguard Worker      _skTemp14 = false;
141*c8dee2aaSAndroid Build Coastguard Worker    }
142*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp14;
143*c8dee2aaSAndroid Build Coastguard Worker    m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
144*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp17 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
145*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m3x3[0] == _skTemp17[0]) && all(m3x3[1] == _skTemp17[1]) && all(m3x3[2] == _skTemp17[2]));
146*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (_globalUniforms.colorGreen.x != 1.0);
147*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (-1.0 == (-_globalUniforms.colorGreen.y));
148*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(vec4<f32>(0.0, -1.0, 0.0, -1.0) == (-_globalUniforms.colorGreen));
149*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp18 = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0);
150*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp19 = (-1.0 * _globalUniforms.testMatrix2x2);
151*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1]));
152*c8dee2aaSAndroid Build Coastguard Worker    let iv: vec2<i32> = vec2<i32>(i, -i);
153*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ((-i) == -5);
154*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all((-iv) == vec2<i32>(-5, 5));
155*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
156*c8dee2aaSAndroid Build Coastguard Worker  }
157*c8dee2aaSAndroid Build Coastguard Worker}
158*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
159*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
160*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
161*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
162*c8dee2aaSAndroid Build Coastguard Worker}
163