1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9 testMatrix2x2: mat2x2<f32>, 10}; 11@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 12fn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 13 { 14 var ok: bool = true; 15 var i: i32 = 5; 16 i = i + i32(1); 17 ok = ok && (i == 6); 18 var _skTemp0: bool; 19 if ok { 20 i = i + i32(1); 21 _skTemp0 = (i == 7); 22 } else { 23 _skTemp0 = false; 24 } 25 ok = _skTemp0; 26 var _skTemp1: bool; 27 if ok { 28 i = i - i32(1); 29 _skTemp1 = (i == 6); 30 } else { 31 _skTemp1 = false; 32 } 33 ok = _skTemp1; 34 i = i - i32(1); 35 ok = ok && (i == 5); 36 var f: f32 = 0.5; 37 f = f + f32(1); 38 ok = ok && (f == 1.5); 39 var _skTemp2: bool; 40 if ok { 41 f = f + f32(1); 42 _skTemp2 = (f == 2.5); 43 } else { 44 _skTemp2 = false; 45 } 46 ok = _skTemp2; 47 var _skTemp3: bool; 48 if ok { 49 f = f - f32(1); 50 _skTemp3 = (f == 1.5); 51 } else { 52 _skTemp3 = false; 53 } 54 ok = _skTemp3; 55 f = f - f32(1); 56 ok = ok && (f == 0.5); 57 var f2: vec2<f32> = vec2<f32>(0.5); 58 f2.x = f2.x + f32(1); 59 ok = ok && (f2.x == 1.5); 60 var _skTemp4: bool; 61 if ok { 62 f2.x = f2.x + f32(1); 63 _skTemp4 = (f2.x == 2.5); 64 } else { 65 _skTemp4 = false; 66 } 67 ok = _skTemp4; 68 var _skTemp5: bool; 69 if ok { 70 f2.x = f2.x - f32(1); 71 _skTemp5 = (f2.x == 1.5); 72 } else { 73 _skTemp5 = false; 74 } 75 ok = _skTemp5; 76 f2.x = f2.x - f32(1); 77 ok = ok && (f2.x == 0.5); 78 f2 = f2 + vec2<f32>(1, 1); 79 ok = ok && all(f2 == vec2<f32>(1.5)); 80 var _skTemp6: bool; 81 if ok { 82 f2 = f2 + vec2<f32>(1, 1); 83 _skTemp6 = all(f2 == vec2<f32>(2.5)); 84 } else { 85 _skTemp6 = false; 86 } 87 ok = _skTemp6; 88 var _skTemp7: bool; 89 if ok { 90 f2 = f2 - vec2<f32>(1, 1); 91 _skTemp7 = all(f2 == vec2<f32>(1.5)); 92 } else { 93 _skTemp7 = false; 94 } 95 ok = _skTemp7; 96 f2 = f2 - vec2<f32>(1, 1); 97 ok = ok && all(f2 == vec2<f32>(0.5)); 98 var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10); 99 i4 = i4 + vec4<i32>(1, 1, 1, 1); 100 ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11)); 101 var _skTemp8: bool; 102 if ok { 103 i4 = i4 + vec4<i32>(1, 1, 1, 1); 104 _skTemp8 = all(i4 == vec4<i32>(9, 10, 11, 12)); 105 } else { 106 _skTemp8 = false; 107 } 108 ok = _skTemp8; 109 var _skTemp9: bool; 110 if ok { 111 i4 = i4 - vec4<i32>(1, 1, 1, 1); 112 _skTemp9 = all(i4 == vec4<i32>(8, 9, 10, 11)); 113 } else { 114 _skTemp9 = false; 115 } 116 ok = _skTemp9; 117 i4 = i4 - vec4<i32>(1, 1, 1, 1); 118 ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10)); 119 var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 120 m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 121 const _skTemp10 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 122 ok = ok && (all(m3x3[0] == _skTemp10[0]) && all(m3x3[1] == _skTemp10[1]) && all(m3x3[2] == _skTemp10[2])); 123 var _skTemp11: bool; 124 if ok { 125 m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 126 let _skTemp12 = m3x3; 127 const _skTemp13 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); 128 _skTemp11 = (all(_skTemp12[0] == _skTemp13[0]) && all(_skTemp12[1] == _skTemp13[1]) && all(_skTemp12[2] == _skTemp13[2])); 129 } else { 130 _skTemp11 = false; 131 } 132 ok = _skTemp11; 133 var _skTemp14: bool; 134 if ok { 135 m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 136 let _skTemp15 = m3x3; 137 const _skTemp16 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 138 _skTemp14 = (all(_skTemp15[0] == _skTemp16[0]) && all(_skTemp15[1] == _skTemp16[1]) && all(_skTemp15[2] == _skTemp16[2])); 139 } else { 140 _skTemp14 = false; 141 } 142 ok = _skTemp14; 143 m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 144 const _skTemp17 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 145 ok = ok && (all(m3x3[0] == _skTemp17[0]) && all(m3x3[1] == _skTemp17[1]) && all(m3x3[2] == _skTemp17[2])); 146 ok = ok && (_globalUniforms.colorGreen.x != 1.0); 147 ok = ok && (-1.0 == (-_globalUniforms.colorGreen.y)); 148 ok = ok && all(vec4<f32>(0.0, -1.0, 0.0, -1.0) == (-_globalUniforms.colorGreen)); 149 const _skTemp18 = mat2x2<f32>(-1.0, -2.0, -3.0, -4.0); 150 let _skTemp19 = (-1.0 * _globalUniforms.testMatrix2x2); 151 ok = ok && (all(_skTemp18[0] == _skTemp19[0]) && all(_skTemp18[1] == _skTemp19[1])); 152 let iv: vec2<i32> = vec2<i32>(i, -i); 153 ok = ok && ((-i) == -5); 154 ok = ok && all((-iv) == vec2<i32>(-5, 5)); 155 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 156 } 157} 158@fragment fn main() -> FSOut { 159 var _stageOut: FSOut; 160 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 161 return _stageOut; 162} 163