1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker float2x2 testMatrix2x2; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right); 22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right); 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 24*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 25*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 26*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 27*c8dee2aaSAndroid Build Coastguard Worker} 28*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 29*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 30*c8dee2aaSAndroid Build Coastguard Worker} 31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) { 32*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 33*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]); 34*c8dee2aaSAndroid Build Coastguard Worker} 35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) { 36*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 39*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 40*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 41*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 42*c8dee2aaSAndroid Build Coastguard Worker int i = 5; 43*c8dee2aaSAndroid Build Coastguard Worker ++i; 44*c8dee2aaSAndroid Build Coastguard Worker ok = ok && i == 6; 45*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ++i == 7; 46*c8dee2aaSAndroid Build Coastguard Worker ok = ok && --i == 6; 47*c8dee2aaSAndroid Build Coastguard Worker --i; 48*c8dee2aaSAndroid Build Coastguard Worker ok = ok && i == 5; 49*c8dee2aaSAndroid Build Coastguard Worker float f = 0.5; 50*c8dee2aaSAndroid Build Coastguard Worker ++f; 51*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f == 1.5; 52*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ++f == 2.5; 53*c8dee2aaSAndroid Build Coastguard Worker ok = ok && --f == 1.5; 54*c8dee2aaSAndroid Build Coastguard Worker --f; 55*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f == 0.5; 56*c8dee2aaSAndroid Build Coastguard Worker float2 f2 = float2(0.5); 57*c8dee2aaSAndroid Build Coastguard Worker ++f2.x; 58*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f2.x == 1.5; 59*c8dee2aaSAndroid Build Coastguard Worker ok = ok && ++f2.x == 2.5; 60*c8dee2aaSAndroid Build Coastguard Worker ok = ok && --f2.x == 1.5; 61*c8dee2aaSAndroid Build Coastguard Worker --f2.x; 62*c8dee2aaSAndroid Build Coastguard Worker ok = ok && f2.x == 0.5; 63*c8dee2aaSAndroid Build Coastguard Worker ++f2; 64*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == float2(1.5)); 65*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(++f2 == float2(2.5)); 66*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(--f2 == float2(1.5)); 67*c8dee2aaSAndroid Build Coastguard Worker --f2; 68*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == float2(0.5)); 69*c8dee2aaSAndroid Build Coastguard Worker int4 i4 = int4(7, 8, 9, 10); 70*c8dee2aaSAndroid Build Coastguard Worker ++i4; 71*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == int4(8, 9, 10, 11)); 72*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(++i4 == int4(9, 10, 11, 12)); 73*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(--i4 == int4(8, 9, 10, 11)); 74*c8dee2aaSAndroid Build Coastguard Worker --i4; 75*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == int4(7, 8, 9, 10)); 76*c8dee2aaSAndroid Build Coastguard Worker float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 77*c8dee2aaSAndroid Build Coastguard Worker (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); 78*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 79*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); 80*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 81*c8dee2aaSAndroid Build Coastguard Worker (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); 82*c8dee2aaSAndroid Build Coastguard Worker ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 83*c8dee2aaSAndroid Build Coastguard Worker ok = ok && _uniforms.colorGreen.x != 1.0h; 84*c8dee2aaSAndroid Build Coastguard Worker ok = ok && -1.0h == -_uniforms.colorGreen.y; 85*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(half4(0.0h, -1.0h, 0.0h, -1.0h) == -_uniforms.colorGreen); 86*c8dee2aaSAndroid Build Coastguard Worker ok = ok && float2x2(float2(-1.0, -2.0), float2(-3.0, -4.0)) == (-1.0 * _uniforms.testMatrix2x2); 87*c8dee2aaSAndroid Build Coastguard Worker int2 iv = int2(i, -i); 88*c8dee2aaSAndroid Build Coastguard Worker ok = ok && -i == -5; 89*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(-iv == int2(-5, 5)); 90*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 91*c8dee2aaSAndroid Build Coastguard Worker return _out; 92*c8dee2aaSAndroid Build Coastguard Worker} 93