xref: /aosp_15_r20/external/skia/tests/sksl/shared/PrefixExpressionsES2.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib>
2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h>
3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__
4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall"
5*c8dee2aaSAndroid Build Coastguard Worker#endif
6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal;
7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms {
8*c8dee2aaSAndroid Build Coastguard Worker    half4 colorGreen;
9*c8dee2aaSAndroid Build Coastguard Worker    half4 colorRed;
10*c8dee2aaSAndroid Build Coastguard Worker    float2x2 testMatrix2x2;
11*c8dee2aaSAndroid Build Coastguard Worker};
12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs {
13*c8dee2aaSAndroid Build Coastguard Worker};
14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs {
15*c8dee2aaSAndroid Build Coastguard Worker    half4 sk_FragColor [[color(0)]];
16*c8dee2aaSAndroid Build Coastguard Worker};
17*c8dee2aaSAndroid Build Coastguard Worker
18*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right);
19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right);
20*c8dee2aaSAndroid Build Coastguard Worker
21*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right);
22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right);
23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) {
24*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
25*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]) &&
26*c8dee2aaSAndroid Build Coastguard Worker           all(left[2] == right[2]);
27*c8dee2aaSAndroid Build Coastguard Worker}
28*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) {
29*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
30*c8dee2aaSAndroid Build Coastguard Worker}
31*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float2x2 left, const float2x2 right) {
32*c8dee2aaSAndroid Build Coastguard Worker    return all(left[0] == right[0]) &&
33*c8dee2aaSAndroid Build Coastguard Worker           all(left[1] == right[1]);
34*c8dee2aaSAndroid Build Coastguard Worker}
35*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float2x2 left, const float2x2 right) {
36*c8dee2aaSAndroid Build Coastguard Worker    return !(left == right);
37*c8dee2aaSAndroid Build Coastguard Worker}
38*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
39*c8dee2aaSAndroid Build Coastguard Worker    Outputs _out;
40*c8dee2aaSAndroid Build Coastguard Worker    (void)_out;
41*c8dee2aaSAndroid Build Coastguard Worker    bool ok = true;
42*c8dee2aaSAndroid Build Coastguard Worker    int i = 5;
43*c8dee2aaSAndroid Build Coastguard Worker    ++i;
44*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 6;
45*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ++i == 7;
46*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && --i == 6;
47*c8dee2aaSAndroid Build Coastguard Worker    --i;
48*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && i == 5;
49*c8dee2aaSAndroid Build Coastguard Worker    float f = 0.5;
50*c8dee2aaSAndroid Build Coastguard Worker    ++f;
51*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 1.5;
52*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ++f == 2.5;
53*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && --f == 1.5;
54*c8dee2aaSAndroid Build Coastguard Worker    --f;
55*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f == 0.5;
56*c8dee2aaSAndroid Build Coastguard Worker    float2 f2 = float2(0.5);
57*c8dee2aaSAndroid Build Coastguard Worker    ++f2.x;
58*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 1.5;
59*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && ++f2.x == 2.5;
60*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && --f2.x == 1.5;
61*c8dee2aaSAndroid Build Coastguard Worker    --f2.x;
62*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && f2.x == 0.5;
63*c8dee2aaSAndroid Build Coastguard Worker    ++f2;
64*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == float2(1.5));
65*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(++f2 == float2(2.5));
66*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(--f2 == float2(1.5));
67*c8dee2aaSAndroid Build Coastguard Worker    --f2;
68*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == float2(0.5));
69*c8dee2aaSAndroid Build Coastguard Worker    int4 i4 = int4(7, 8, 9, 10);
70*c8dee2aaSAndroid Build Coastguard Worker    ++i4;
71*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == int4(8, 9, 10, 11));
72*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(++i4 == int4(9, 10, 11, 12));
73*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(--i4 == int4(8, 9, 10, 11));
74*c8dee2aaSAndroid Build Coastguard Worker    --i4;
75*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == int4(7, 8, 9, 10));
76*c8dee2aaSAndroid Build Coastguard Worker    float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
77*c8dee2aaSAndroid Build Coastguard Worker    (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
78*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
79*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0));
80*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0));
81*c8dee2aaSAndroid Build Coastguard Worker    (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0));
82*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0));
83*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && _uniforms.colorGreen.x != 1.0h;
84*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && -1.0h == -_uniforms.colorGreen.y;
85*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(half4(0.0h, -1.0h, 0.0h, -1.0h) == -_uniforms.colorGreen);
86*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && float2x2(float2(-1.0, -2.0), float2(-3.0, -4.0)) == (-1.0 * _uniforms.testMatrix2x2);
87*c8dee2aaSAndroid Build Coastguard Worker    int2 iv = int2(i, -i);
88*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && -i == -5;
89*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(-iv == int2(-5, 5));
90*c8dee2aaSAndroid Build Coastguard Worker    _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
91*c8dee2aaSAndroid Build Coastguard Worker    return _out;
92*c8dee2aaSAndroid Build Coastguard Worker}
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