1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 half4 colorGreen; 9 half4 colorRed; 10 float2x2 testMatrix2x2; 11}; 12struct Inputs { 13}; 14struct Outputs { 15 half4 sk_FragColor [[color(0)]]; 16}; 17 18thread bool operator==(const float3x3 left, const float3x3 right); 19thread bool operator!=(const float3x3 left, const float3x3 right); 20 21thread bool operator==(const float2x2 left, const float2x2 right); 22thread bool operator!=(const float2x2 left, const float2x2 right); 23thread bool operator==(const float3x3 left, const float3x3 right) { 24 return all(left[0] == right[0]) && 25 all(left[1] == right[1]) && 26 all(left[2] == right[2]); 27} 28thread bool operator!=(const float3x3 left, const float3x3 right) { 29 return !(left == right); 30} 31thread bool operator==(const float2x2 left, const float2x2 right) { 32 return all(left[0] == right[0]) && 33 all(left[1] == right[1]); 34} 35thread bool operator!=(const float2x2 left, const float2x2 right) { 36 return !(left == right); 37} 38fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 39 Outputs _out; 40 (void)_out; 41 bool ok = true; 42 int i = 5; 43 ++i; 44 ok = ok && i == 6; 45 ok = ok && ++i == 7; 46 ok = ok && --i == 6; 47 --i; 48 ok = ok && i == 5; 49 float f = 0.5; 50 ++f; 51 ok = ok && f == 1.5; 52 ok = ok && ++f == 2.5; 53 ok = ok && --f == 1.5; 54 --f; 55 ok = ok && f == 0.5; 56 float2 f2 = float2(0.5); 57 ++f2.x; 58 ok = ok && f2.x == 1.5; 59 ok = ok && ++f2.x == 2.5; 60 ok = ok && --f2.x == 1.5; 61 --f2.x; 62 ok = ok && f2.x == 0.5; 63 ++f2; 64 ok = ok && all(f2 == float2(1.5)); 65 ok = ok && all(++f2 == float2(2.5)); 66 ok = ok && all(--f2 == float2(1.5)); 67 --f2; 68 ok = ok && all(f2 == float2(0.5)); 69 int4 i4 = int4(7, 8, 9, 10); 70 ++i4; 71 ok = ok && all(i4 == int4(8, 9, 10, 11)); 72 ok = ok && all(++i4 == int4(9, 10, 11, 12)); 73 ok = ok && all(--i4 == int4(8, 9, 10, 11)); 74 --i4; 75 ok = ok && all(i4 == int4(7, 8, 9, 10)); 76 float3x3 m3x3 = float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 77 (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); 78 ok = ok && m3x3 == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 79 ok = ok && (m3x3 += float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(3.0, 4.0, 5.0), float3(6.0, 7.0, 8.0), float3(9.0, 10.0, 11.0)); 80 ok = ok && (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)) == float3x3(float3(2.0, 3.0, 4.0), float3(5.0, 6.0, 7.0), float3(8.0, 9.0, 10.0)); 81 (m3x3 -= float3x3(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0)); 82 ok = ok && m3x3 == float3x3(float3(1.0, 2.0, 3.0), float3(4.0, 5.0, 6.0), float3(7.0, 8.0, 9.0)); 83 ok = ok && _uniforms.colorGreen.x != 1.0h; 84 ok = ok && -1.0h == -_uniforms.colorGreen.y; 85 ok = ok && all(half4(0.0h, -1.0h, 0.0h, -1.0h) == -_uniforms.colorGreen); 86 ok = ok && float2x2(float2(-1.0, -2.0), float2(-3.0, -4.0)) == (-1.0 * _uniforms.testMatrix2x2); 87 int2 iv = int2(i, -i); 88 ok = ok && -i == -5; 89 ok = ok && all(-iv == int2(-5, 5)); 90 _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 91 return _out; 92} 93