xref: /aosp_15_r20/external/skia/tests/sksl/shared/PostfixExpressions.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(c: vec2<f32>) -> vec4<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    var ok: bool = true;
14*c8dee2aaSAndroid Build Coastguard Worker    var i: i32 = 5;
15*c8dee2aaSAndroid Build Coastguard Worker    i = i + i32(1);
16*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: bool;
17*c8dee2aaSAndroid Build Coastguard Worker    if ok {
18*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp1 = i;
19*c8dee2aaSAndroid Build Coastguard Worker      i = i + i32(1);
20*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = (_skTemp1 == 6);
21*c8dee2aaSAndroid Build Coastguard Worker    } else {
22*c8dee2aaSAndroid Build Coastguard Worker      _skTemp0 = false;
23*c8dee2aaSAndroid Build Coastguard Worker    }
24*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp0;
25*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (i == 7);
26*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: bool;
27*c8dee2aaSAndroid Build Coastguard Worker    if ok {
28*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp3 = i;
29*c8dee2aaSAndroid Build Coastguard Worker      i = i - i32(1);
30*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = (_skTemp3 == 7);
31*c8dee2aaSAndroid Build Coastguard Worker    } else {
32*c8dee2aaSAndroid Build Coastguard Worker      _skTemp2 = false;
33*c8dee2aaSAndroid Build Coastguard Worker    }
34*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp2;
35*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (i == 6);
36*c8dee2aaSAndroid Build Coastguard Worker    i = i - i32(1);
37*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (i == 5);
38*c8dee2aaSAndroid Build Coastguard Worker    var f: f32 = 0.5;
39*c8dee2aaSAndroid Build Coastguard Worker    f = f + f32(1);
40*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp4: bool;
41*c8dee2aaSAndroid Build Coastguard Worker    if ok {
42*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp5 = f;
43*c8dee2aaSAndroid Build Coastguard Worker      f = f + f32(1);
44*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = (_skTemp5 == 1.5);
45*c8dee2aaSAndroid Build Coastguard Worker    } else {
46*c8dee2aaSAndroid Build Coastguard Worker      _skTemp4 = false;
47*c8dee2aaSAndroid Build Coastguard Worker    }
48*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp4;
49*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f == 2.5);
50*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp6: bool;
51*c8dee2aaSAndroid Build Coastguard Worker    if ok {
52*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp7 = f;
53*c8dee2aaSAndroid Build Coastguard Worker      f = f - f32(1);
54*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = (_skTemp7 == 2.5);
55*c8dee2aaSAndroid Build Coastguard Worker    } else {
56*c8dee2aaSAndroid Build Coastguard Worker      _skTemp6 = false;
57*c8dee2aaSAndroid Build Coastguard Worker    }
58*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp6;
59*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f == 1.5);
60*c8dee2aaSAndroid Build Coastguard Worker    f = f - f32(1);
61*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f == 0.5);
62*c8dee2aaSAndroid Build Coastguard Worker    var f2: vec2<f32> = vec2<f32>(0.5);
63*c8dee2aaSAndroid Build Coastguard Worker    f2.x = f2.x + f32(1);
64*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp8: bool;
65*c8dee2aaSAndroid Build Coastguard Worker    if ok {
66*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp9 = f2.x;
67*c8dee2aaSAndroid Build Coastguard Worker      f2.x = f2.x + f32(1);
68*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = (_skTemp9 == 1.5);
69*c8dee2aaSAndroid Build Coastguard Worker    } else {
70*c8dee2aaSAndroid Build Coastguard Worker      _skTemp8 = false;
71*c8dee2aaSAndroid Build Coastguard Worker    }
72*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp8;
73*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f2.x == 2.5);
74*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp10: bool;
75*c8dee2aaSAndroid Build Coastguard Worker    if ok {
76*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp11 = f2.x;
77*c8dee2aaSAndroid Build Coastguard Worker      f2.x = f2.x - f32(1);
78*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = (_skTemp11 == 2.5);
79*c8dee2aaSAndroid Build Coastguard Worker    } else {
80*c8dee2aaSAndroid Build Coastguard Worker      _skTemp10 = false;
81*c8dee2aaSAndroid Build Coastguard Worker    }
82*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp10;
83*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f2.x == 1.5);
84*c8dee2aaSAndroid Build Coastguard Worker    f2.x = f2.x - f32(1);
85*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (f2.x == 0.5);
86*c8dee2aaSAndroid Build Coastguard Worker    f2 = f2 + vec2<f32>(1, 1);
87*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp12: bool;
88*c8dee2aaSAndroid Build Coastguard Worker    if ok {
89*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp13 = f2;
90*c8dee2aaSAndroid Build Coastguard Worker      f2 = f2 + vec2<f32>(1, 1);
91*c8dee2aaSAndroid Build Coastguard Worker      _skTemp12 = all(_skTemp13 == vec2<f32>(1.5));
92*c8dee2aaSAndroid Build Coastguard Worker    } else {
93*c8dee2aaSAndroid Build Coastguard Worker      _skTemp12 = false;
94*c8dee2aaSAndroid Build Coastguard Worker    }
95*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp12;
96*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == vec2<f32>(2.5));
97*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp14: bool;
98*c8dee2aaSAndroid Build Coastguard Worker    if ok {
99*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp15 = f2;
100*c8dee2aaSAndroid Build Coastguard Worker      f2 = f2 - vec2<f32>(1, 1);
101*c8dee2aaSAndroid Build Coastguard Worker      _skTemp14 = all(_skTemp15 == vec2<f32>(2.5));
102*c8dee2aaSAndroid Build Coastguard Worker    } else {
103*c8dee2aaSAndroid Build Coastguard Worker      _skTemp14 = false;
104*c8dee2aaSAndroid Build Coastguard Worker    }
105*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp14;
106*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == vec2<f32>(1.5));
107*c8dee2aaSAndroid Build Coastguard Worker    f2 = f2 - vec2<f32>(1, 1);
108*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(f2 == vec2<f32>(0.5));
109*c8dee2aaSAndroid Build Coastguard Worker    var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10);
110*c8dee2aaSAndroid Build Coastguard Worker    i4 = i4 + vec4<i32>(1, 1, 1, 1);
111*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp16: bool;
112*c8dee2aaSAndroid Build Coastguard Worker    if ok {
113*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp17 = i4;
114*c8dee2aaSAndroid Build Coastguard Worker      i4 = i4 + vec4<i32>(1, 1, 1, 1);
115*c8dee2aaSAndroid Build Coastguard Worker      _skTemp16 = all(_skTemp17 == vec4<i32>(8, 9, 10, 11));
116*c8dee2aaSAndroid Build Coastguard Worker    } else {
117*c8dee2aaSAndroid Build Coastguard Worker      _skTemp16 = false;
118*c8dee2aaSAndroid Build Coastguard Worker    }
119*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp16;
120*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == vec4<i32>(9, 10, 11, 12));
121*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp18: bool;
122*c8dee2aaSAndroid Build Coastguard Worker    if ok {
123*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp19 = i4;
124*c8dee2aaSAndroid Build Coastguard Worker      i4 = i4 - vec4<i32>(1, 1, 1, 1);
125*c8dee2aaSAndroid Build Coastguard Worker      _skTemp18 = all(_skTemp19 == vec4<i32>(9, 10, 11, 12));
126*c8dee2aaSAndroid Build Coastguard Worker    } else {
127*c8dee2aaSAndroid Build Coastguard Worker      _skTemp18 = false;
128*c8dee2aaSAndroid Build Coastguard Worker    }
129*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp18;
130*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11));
131*c8dee2aaSAndroid Build Coastguard Worker    i4 = i4 - vec4<i32>(1, 1, 1, 1);
132*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10));
133*c8dee2aaSAndroid Build Coastguard Worker    var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
134*c8dee2aaSAndroid Build Coastguard Worker    m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
135*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp20: bool;
136*c8dee2aaSAndroid Build Coastguard Worker    if ok {
137*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp21 = m3x3;
138*c8dee2aaSAndroid Build Coastguard Worker      m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
139*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp22 = _skTemp21;
140*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp23 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
141*c8dee2aaSAndroid Build Coastguard Worker      _skTemp20 = (all(_skTemp22[0] == _skTemp23[0]) && all(_skTemp22[1] == _skTemp23[1]) && all(_skTemp22[2] == _skTemp23[2]));
142*c8dee2aaSAndroid Build Coastguard Worker    } else {
143*c8dee2aaSAndroid Build Coastguard Worker      _skTemp20 = false;
144*c8dee2aaSAndroid Build Coastguard Worker    }
145*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp20;
146*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp24 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0);
147*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m3x3[0] == _skTemp24[0]) && all(m3x3[1] == _skTemp24[1]) && all(m3x3[2] == _skTemp24[2]));
148*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp25: bool;
149*c8dee2aaSAndroid Build Coastguard Worker    if ok {
150*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp26 = m3x3;
151*c8dee2aaSAndroid Build Coastguard Worker      m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
152*c8dee2aaSAndroid Build Coastguard Worker      let _skTemp27 = _skTemp26;
153*c8dee2aaSAndroid Build Coastguard Worker      const _skTemp28 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0);
154*c8dee2aaSAndroid Build Coastguard Worker      _skTemp25 = (all(_skTemp27[0] == _skTemp28[0]) && all(_skTemp27[1] == _skTemp28[1]) && all(_skTemp27[2] == _skTemp28[2]));
155*c8dee2aaSAndroid Build Coastguard Worker    } else {
156*c8dee2aaSAndroid Build Coastguard Worker      _skTemp25 = false;
157*c8dee2aaSAndroid Build Coastguard Worker    }
158*c8dee2aaSAndroid Build Coastguard Worker    ok = _skTemp25;
159*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp29 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0);
160*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m3x3[0] == _skTemp29[0]) && all(m3x3[1] == _skTemp29[1]) && all(m3x3[2] == _skTemp29[2]));
161*c8dee2aaSAndroid Build Coastguard Worker    m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1);
162*c8dee2aaSAndroid Build Coastguard Worker    const _skTemp30 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
163*c8dee2aaSAndroid Build Coastguard Worker    ok = ok && (all(m3x3[0] == _skTemp30[0]) && all(m3x3[1] == _skTemp30[1]) && all(m3x3[2] == _skTemp30[2]));
164*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok));
165*c8dee2aaSAndroid Build Coastguard Worker  }
166*c8dee2aaSAndroid Build Coastguard Worker}
167*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
168*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
169*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
170*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
171*c8dee2aaSAndroid Build Coastguard Worker}
172