1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(c: vec2<f32>) -> vec4<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker var ok: bool = true; 14*c8dee2aaSAndroid Build Coastguard Worker var i: i32 = 5; 15*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 16*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: bool; 17*c8dee2aaSAndroid Build Coastguard Worker if ok { 18*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = i; 19*c8dee2aaSAndroid Build Coastguard Worker i = i + i32(1); 20*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = (_skTemp1 == 6); 21*c8dee2aaSAndroid Build Coastguard Worker } else { 22*c8dee2aaSAndroid Build Coastguard Worker _skTemp0 = false; 23*c8dee2aaSAndroid Build Coastguard Worker } 24*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp0; 25*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (i == 7); 26*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: bool; 27*c8dee2aaSAndroid Build Coastguard Worker if ok { 28*c8dee2aaSAndroid Build Coastguard Worker let _skTemp3 = i; 29*c8dee2aaSAndroid Build Coastguard Worker i = i - i32(1); 30*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = (_skTemp3 == 7); 31*c8dee2aaSAndroid Build Coastguard Worker } else { 32*c8dee2aaSAndroid Build Coastguard Worker _skTemp2 = false; 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp2; 35*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (i == 6); 36*c8dee2aaSAndroid Build Coastguard Worker i = i - i32(1); 37*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (i == 5); 38*c8dee2aaSAndroid Build Coastguard Worker var f: f32 = 0.5; 39*c8dee2aaSAndroid Build Coastguard Worker f = f + f32(1); 40*c8dee2aaSAndroid Build Coastguard Worker var _skTemp4: bool; 41*c8dee2aaSAndroid Build Coastguard Worker if ok { 42*c8dee2aaSAndroid Build Coastguard Worker let _skTemp5 = f; 43*c8dee2aaSAndroid Build Coastguard Worker f = f + f32(1); 44*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = (_skTemp5 == 1.5); 45*c8dee2aaSAndroid Build Coastguard Worker } else { 46*c8dee2aaSAndroid Build Coastguard Worker _skTemp4 = false; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp4; 49*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f == 2.5); 50*c8dee2aaSAndroid Build Coastguard Worker var _skTemp6: bool; 51*c8dee2aaSAndroid Build Coastguard Worker if ok { 52*c8dee2aaSAndroid Build Coastguard Worker let _skTemp7 = f; 53*c8dee2aaSAndroid Build Coastguard Worker f = f - f32(1); 54*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = (_skTemp7 == 2.5); 55*c8dee2aaSAndroid Build Coastguard Worker } else { 56*c8dee2aaSAndroid Build Coastguard Worker _skTemp6 = false; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp6; 59*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f == 1.5); 60*c8dee2aaSAndroid Build Coastguard Worker f = f - f32(1); 61*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f == 0.5); 62*c8dee2aaSAndroid Build Coastguard Worker var f2: vec2<f32> = vec2<f32>(0.5); 63*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x + f32(1); 64*c8dee2aaSAndroid Build Coastguard Worker var _skTemp8: bool; 65*c8dee2aaSAndroid Build Coastguard Worker if ok { 66*c8dee2aaSAndroid Build Coastguard Worker let _skTemp9 = f2.x; 67*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x + f32(1); 68*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = (_skTemp9 == 1.5); 69*c8dee2aaSAndroid Build Coastguard Worker } else { 70*c8dee2aaSAndroid Build Coastguard Worker _skTemp8 = false; 71*c8dee2aaSAndroid Build Coastguard Worker } 72*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp8; 73*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f2.x == 2.5); 74*c8dee2aaSAndroid Build Coastguard Worker var _skTemp10: bool; 75*c8dee2aaSAndroid Build Coastguard Worker if ok { 76*c8dee2aaSAndroid Build Coastguard Worker let _skTemp11 = f2.x; 77*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x - f32(1); 78*c8dee2aaSAndroid Build Coastguard Worker _skTemp10 = (_skTemp11 == 2.5); 79*c8dee2aaSAndroid Build Coastguard Worker } else { 80*c8dee2aaSAndroid Build Coastguard Worker _skTemp10 = false; 81*c8dee2aaSAndroid Build Coastguard Worker } 82*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp10; 83*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f2.x == 1.5); 84*c8dee2aaSAndroid Build Coastguard Worker f2.x = f2.x - f32(1); 85*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (f2.x == 0.5); 86*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 + vec2<f32>(1, 1); 87*c8dee2aaSAndroid Build Coastguard Worker var _skTemp12: bool; 88*c8dee2aaSAndroid Build Coastguard Worker if ok { 89*c8dee2aaSAndroid Build Coastguard Worker let _skTemp13 = f2; 90*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 + vec2<f32>(1, 1); 91*c8dee2aaSAndroid Build Coastguard Worker _skTemp12 = all(_skTemp13 == vec2<f32>(1.5)); 92*c8dee2aaSAndroid Build Coastguard Worker } else { 93*c8dee2aaSAndroid Build Coastguard Worker _skTemp12 = false; 94*c8dee2aaSAndroid Build Coastguard Worker } 95*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp12; 96*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == vec2<f32>(2.5)); 97*c8dee2aaSAndroid Build Coastguard Worker var _skTemp14: bool; 98*c8dee2aaSAndroid Build Coastguard Worker if ok { 99*c8dee2aaSAndroid Build Coastguard Worker let _skTemp15 = f2; 100*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 - vec2<f32>(1, 1); 101*c8dee2aaSAndroid Build Coastguard Worker _skTemp14 = all(_skTemp15 == vec2<f32>(2.5)); 102*c8dee2aaSAndroid Build Coastguard Worker } else { 103*c8dee2aaSAndroid Build Coastguard Worker _skTemp14 = false; 104*c8dee2aaSAndroid Build Coastguard Worker } 105*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp14; 106*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == vec2<f32>(1.5)); 107*c8dee2aaSAndroid Build Coastguard Worker f2 = f2 - vec2<f32>(1, 1); 108*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(f2 == vec2<f32>(0.5)); 109*c8dee2aaSAndroid Build Coastguard Worker var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10); 110*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 + vec4<i32>(1, 1, 1, 1); 111*c8dee2aaSAndroid Build Coastguard Worker var _skTemp16: bool; 112*c8dee2aaSAndroid Build Coastguard Worker if ok { 113*c8dee2aaSAndroid Build Coastguard Worker let _skTemp17 = i4; 114*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 + vec4<i32>(1, 1, 1, 1); 115*c8dee2aaSAndroid Build Coastguard Worker _skTemp16 = all(_skTemp17 == vec4<i32>(8, 9, 10, 11)); 116*c8dee2aaSAndroid Build Coastguard Worker } else { 117*c8dee2aaSAndroid Build Coastguard Worker _skTemp16 = false; 118*c8dee2aaSAndroid Build Coastguard Worker } 119*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp16; 120*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == vec4<i32>(9, 10, 11, 12)); 121*c8dee2aaSAndroid Build Coastguard Worker var _skTemp18: bool; 122*c8dee2aaSAndroid Build Coastguard Worker if ok { 123*c8dee2aaSAndroid Build Coastguard Worker let _skTemp19 = i4; 124*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 - vec4<i32>(1, 1, 1, 1); 125*c8dee2aaSAndroid Build Coastguard Worker _skTemp18 = all(_skTemp19 == vec4<i32>(9, 10, 11, 12)); 126*c8dee2aaSAndroid Build Coastguard Worker } else { 127*c8dee2aaSAndroid Build Coastguard Worker _skTemp18 = false; 128*c8dee2aaSAndroid Build Coastguard Worker } 129*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp18; 130*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11)); 131*c8dee2aaSAndroid Build Coastguard Worker i4 = i4 - vec4<i32>(1, 1, 1, 1); 132*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10)); 133*c8dee2aaSAndroid Build Coastguard Worker var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 134*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 135*c8dee2aaSAndroid Build Coastguard Worker var _skTemp20: bool; 136*c8dee2aaSAndroid Build Coastguard Worker if ok { 137*c8dee2aaSAndroid Build Coastguard Worker let _skTemp21 = m3x3; 138*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 139*c8dee2aaSAndroid Build Coastguard Worker let _skTemp22 = _skTemp21; 140*c8dee2aaSAndroid Build Coastguard Worker const _skTemp23 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 141*c8dee2aaSAndroid Build Coastguard Worker _skTemp20 = (all(_skTemp22[0] == _skTemp23[0]) && all(_skTemp22[1] == _skTemp23[1]) && all(_skTemp22[2] == _skTemp23[2])); 142*c8dee2aaSAndroid Build Coastguard Worker } else { 143*c8dee2aaSAndroid Build Coastguard Worker _skTemp20 = false; 144*c8dee2aaSAndroid Build Coastguard Worker } 145*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp20; 146*c8dee2aaSAndroid Build Coastguard Worker const _skTemp24 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); 147*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m3x3[0] == _skTemp24[0]) && all(m3x3[1] == _skTemp24[1]) && all(m3x3[2] == _skTemp24[2])); 148*c8dee2aaSAndroid Build Coastguard Worker var _skTemp25: bool; 149*c8dee2aaSAndroid Build Coastguard Worker if ok { 150*c8dee2aaSAndroid Build Coastguard Worker let _skTemp26 = m3x3; 151*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 152*c8dee2aaSAndroid Build Coastguard Worker let _skTemp27 = _skTemp26; 153*c8dee2aaSAndroid Build Coastguard Worker const _skTemp28 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); 154*c8dee2aaSAndroid Build Coastguard Worker _skTemp25 = (all(_skTemp27[0] == _skTemp28[0]) && all(_skTemp27[1] == _skTemp28[1]) && all(_skTemp27[2] == _skTemp28[2])); 155*c8dee2aaSAndroid Build Coastguard Worker } else { 156*c8dee2aaSAndroid Build Coastguard Worker _skTemp25 = false; 157*c8dee2aaSAndroid Build Coastguard Worker } 158*c8dee2aaSAndroid Build Coastguard Worker ok = _skTemp25; 159*c8dee2aaSAndroid Build Coastguard Worker const _skTemp29 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 160*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m3x3[0] == _skTemp29[0]) && all(m3x3[1] == _skTemp29[1]) && all(m3x3[2] == _skTemp29[2])); 161*c8dee2aaSAndroid Build Coastguard Worker m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 162*c8dee2aaSAndroid Build Coastguard Worker const _skTemp30 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 163*c8dee2aaSAndroid Build Coastguard Worker ok = ok && (all(m3x3[0] == _skTemp30[0]) && all(m3x3[1] == _skTemp30[1]) && all(m3x3[2] == _skTemp30[2])); 164*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 165*c8dee2aaSAndroid Build Coastguard Worker } 166*c8dee2aaSAndroid Build Coastguard Worker} 167*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 168*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 169*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 170*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 171*c8dee2aaSAndroid Build Coastguard Worker} 172