1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn _skslMain(c: vec2<f32>) -> vec4<f32> { 12 { 13 var ok: bool = true; 14 var i: i32 = 5; 15 i = i + i32(1); 16 var _skTemp0: bool; 17 if ok { 18 let _skTemp1 = i; 19 i = i + i32(1); 20 _skTemp0 = (_skTemp1 == 6); 21 } else { 22 _skTemp0 = false; 23 } 24 ok = _skTemp0; 25 ok = ok && (i == 7); 26 var _skTemp2: bool; 27 if ok { 28 let _skTemp3 = i; 29 i = i - i32(1); 30 _skTemp2 = (_skTemp3 == 7); 31 } else { 32 _skTemp2 = false; 33 } 34 ok = _skTemp2; 35 ok = ok && (i == 6); 36 i = i - i32(1); 37 ok = ok && (i == 5); 38 var f: f32 = 0.5; 39 f = f + f32(1); 40 var _skTemp4: bool; 41 if ok { 42 let _skTemp5 = f; 43 f = f + f32(1); 44 _skTemp4 = (_skTemp5 == 1.5); 45 } else { 46 _skTemp4 = false; 47 } 48 ok = _skTemp4; 49 ok = ok && (f == 2.5); 50 var _skTemp6: bool; 51 if ok { 52 let _skTemp7 = f; 53 f = f - f32(1); 54 _skTemp6 = (_skTemp7 == 2.5); 55 } else { 56 _skTemp6 = false; 57 } 58 ok = _skTemp6; 59 ok = ok && (f == 1.5); 60 f = f - f32(1); 61 ok = ok && (f == 0.5); 62 var f2: vec2<f32> = vec2<f32>(0.5); 63 f2.x = f2.x + f32(1); 64 var _skTemp8: bool; 65 if ok { 66 let _skTemp9 = f2.x; 67 f2.x = f2.x + f32(1); 68 _skTemp8 = (_skTemp9 == 1.5); 69 } else { 70 _skTemp8 = false; 71 } 72 ok = _skTemp8; 73 ok = ok && (f2.x == 2.5); 74 var _skTemp10: bool; 75 if ok { 76 let _skTemp11 = f2.x; 77 f2.x = f2.x - f32(1); 78 _skTemp10 = (_skTemp11 == 2.5); 79 } else { 80 _skTemp10 = false; 81 } 82 ok = _skTemp10; 83 ok = ok && (f2.x == 1.5); 84 f2.x = f2.x - f32(1); 85 ok = ok && (f2.x == 0.5); 86 f2 = f2 + vec2<f32>(1, 1); 87 var _skTemp12: bool; 88 if ok { 89 let _skTemp13 = f2; 90 f2 = f2 + vec2<f32>(1, 1); 91 _skTemp12 = all(_skTemp13 == vec2<f32>(1.5)); 92 } else { 93 _skTemp12 = false; 94 } 95 ok = _skTemp12; 96 ok = ok && all(f2 == vec2<f32>(2.5)); 97 var _skTemp14: bool; 98 if ok { 99 let _skTemp15 = f2; 100 f2 = f2 - vec2<f32>(1, 1); 101 _skTemp14 = all(_skTemp15 == vec2<f32>(2.5)); 102 } else { 103 _skTemp14 = false; 104 } 105 ok = _skTemp14; 106 ok = ok && all(f2 == vec2<f32>(1.5)); 107 f2 = f2 - vec2<f32>(1, 1); 108 ok = ok && all(f2 == vec2<f32>(0.5)); 109 var i4: vec4<i32> = vec4<i32>(7, 8, 9, 10); 110 i4 = i4 + vec4<i32>(1, 1, 1, 1); 111 var _skTemp16: bool; 112 if ok { 113 let _skTemp17 = i4; 114 i4 = i4 + vec4<i32>(1, 1, 1, 1); 115 _skTemp16 = all(_skTemp17 == vec4<i32>(8, 9, 10, 11)); 116 } else { 117 _skTemp16 = false; 118 } 119 ok = _skTemp16; 120 ok = ok && all(i4 == vec4<i32>(9, 10, 11, 12)); 121 var _skTemp18: bool; 122 if ok { 123 let _skTemp19 = i4; 124 i4 = i4 - vec4<i32>(1, 1, 1, 1); 125 _skTemp18 = all(_skTemp19 == vec4<i32>(9, 10, 11, 12)); 126 } else { 127 _skTemp18 = false; 128 } 129 ok = _skTemp18; 130 ok = ok && all(i4 == vec4<i32>(8, 9, 10, 11)); 131 i4 = i4 - vec4<i32>(1, 1, 1, 1); 132 ok = ok && all(i4 == vec4<i32>(7, 8, 9, 10)); 133 var m3x3: mat3x3<f32> = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 134 m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 135 var _skTemp20: bool; 136 if ok { 137 let _skTemp21 = m3x3; 138 m3x3 = m3x3 + mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 139 let _skTemp22 = _skTemp21; 140 const _skTemp23 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 141 _skTemp20 = (all(_skTemp22[0] == _skTemp23[0]) && all(_skTemp22[1] == _skTemp23[1]) && all(_skTemp22[2] == _skTemp23[2])); 142 } else { 143 _skTemp20 = false; 144 } 145 ok = _skTemp20; 146 const _skTemp24 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); 147 ok = ok && (all(m3x3[0] == _skTemp24[0]) && all(m3x3[1] == _skTemp24[1]) && all(m3x3[2] == _skTemp24[2])); 148 var _skTemp25: bool; 149 if ok { 150 let _skTemp26 = m3x3; 151 m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 152 let _skTemp27 = _skTemp26; 153 const _skTemp28 = mat3x3<f32>(3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0); 154 _skTemp25 = (all(_skTemp27[0] == _skTemp28[0]) && all(_skTemp27[1] == _skTemp28[1]) && all(_skTemp27[2] == _skTemp28[2])); 155 } else { 156 _skTemp25 = false; 157 } 158 ok = _skTemp25; 159 const _skTemp29 = mat3x3<f32>(2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0); 160 ok = ok && (all(m3x3[0] == _skTemp29[0]) && all(m3x3[1] == _skTemp29[1]) && all(m3x3[2] == _skTemp29[2])); 161 m3x3 = m3x3 - mat3x3<f32>(1, 1, 1, 1, 1, 1, 1, 1, 1); 162 const _skTemp30 = mat3x3<f32>(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 163 ok = ok && (all(m3x3[0] == _skTemp30[0]) && all(m3x3[1] == _skTemp30[1]) && all(m3x3[2] == _skTemp30[2])); 164 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(ok)); 165 } 166} 167@fragment fn main() -> FSOut { 168 var _stageOut: FSOut; 169 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 170 return _stageOut; 171} 172