1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorGreen : packoffset(c0); 4 float4 _7_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 bool ok = true; 18 int i = 5; 19 int _32 = 5 + 1; 20 i = _32; 21 bool _39 = false; 22 if (true) 23 { 24 i = _32 + 1; 25 _39 = _32 == 6; 26 } 27 else 28 { 29 _39 = false; 30 } 31 ok = _39; 32 bool _45 = false; 33 if (_39) 34 { 35 _45 = i == 7; 36 } 37 else 38 { 39 _45 = false; 40 } 41 ok = _45; 42 bool _51 = false; 43 if (_45) 44 { 45 int _48 = i; 46 i = _48 - 1; 47 _51 = _48 == 7; 48 } 49 else 50 { 51 _51 = false; 52 } 53 ok = _51; 54 bool _56 = false; 55 if (_51) 56 { 57 _56 = i == 6; 58 } 59 else 60 { 61 _56 = false; 62 } 63 ok = _56; 64 int _57 = i; 65 int _58 = _57 - 1; 66 i = _58; 67 bool _62 = false; 68 if (_56) 69 { 70 _62 = _58 == 5; 71 } 72 else 73 { 74 _62 = false; 75 } 76 ok = _62; 77 float f = 0.5f; 78 float _67 = 0.5f + 1.0f; 79 f = _67; 80 bool _73 = false; 81 if (_62) 82 { 83 f = _67 + 1.0f; 84 _73 = _67 == 1.5f; 85 } 86 else 87 { 88 _73 = false; 89 } 90 ok = _73; 91 bool _79 = false; 92 if (_73) 93 { 94 _79 = f == 2.5f; 95 } 96 else 97 { 98 _79 = false; 99 } 100 ok = _79; 101 bool _85 = false; 102 if (_79) 103 { 104 float _82 = f; 105 f = _82 - 1.0f; 106 _85 = _82 == 2.5f; 107 } 108 else 109 { 110 _85 = false; 111 } 112 ok = _85; 113 bool _90 = false; 114 if (_85) 115 { 116 _90 = f == 1.5f; 117 } 118 else 119 { 120 _90 = false; 121 } 122 ok = _90; 123 float _91 = f; 124 float _92 = _91 - 1.0f; 125 f = _92; 126 bool _96 = false; 127 if (_90) 128 { 129 _96 = _92 == 0.5f; 130 } 131 else 132 { 133 _96 = false; 134 } 135 ok = _96; 136 float2 f2 = 0.5f.xx; 137 f2.x += 1.0f; 138 bool _110 = false; 139 if (ok) 140 { 141 float _107 = f2.x; 142 f2.x = _107 + 1.0f; 143 _110 = _107 == 1.5f; 144 } 145 else 146 { 147 _110 = false; 148 } 149 ok = _110; 150 bool _116 = false; 151 if (_110) 152 { 153 _116 = f2.x == 2.5f; 154 } 155 else 156 { 157 _116 = false; 158 } 159 ok = _116; 160 bool _123 = false; 161 if (_116) 162 { 163 float _120 = f2.x; 164 f2.x = _120 - 1.0f; 165 _123 = _120 == 2.5f; 166 } 167 else 168 { 169 _123 = false; 170 } 171 ok = _123; 172 bool _129 = false; 173 if (_123) 174 { 175 _129 = f2.x == 1.5f; 176 } 177 else 178 { 179 _129 = false; 180 } 181 ok = _129; 182 f2.x -= 1.0f; 183 bool _139 = false; 184 if (ok) 185 { 186 _139 = f2.x == 0.5f; 187 } 188 else 189 { 190 _139 = false; 191 } 192 ok = _139; 193 float2 _140 = f2; 194 float2 _142 = _140 + 1.0f.xx; 195 f2 = _142; 196 bool _150 = false; 197 if (_139) 198 { 199 f2 = _142 + 1.0f.xx; 200 _150 = all(bool2(_142.x == 1.5f.xx.x, _142.y == 1.5f.xx.y)); 201 } 202 else 203 { 204 _150 = false; 205 } 206 ok = _150; 207 bool _157 = false; 208 if (_150) 209 { 210 _157 = all(bool2(f2.x == 2.5f.xx.x, f2.y == 2.5f.xx.y)); 211 } 212 else 213 { 214 _157 = false; 215 } 216 ok = _157; 217 bool _164 = false; 218 if (_157) 219 { 220 float2 _160 = f2; 221 f2 = _160 - 1.0f.xx; 222 _164 = all(bool2(_160.x == 2.5f.xx.x, _160.y == 2.5f.xx.y)); 223 } 224 else 225 { 226 _164 = false; 227 } 228 ok = _164; 229 bool _170 = false; 230 if (_164) 231 { 232 _170 = all(bool2(f2.x == 1.5f.xx.x, f2.y == 1.5f.xx.y)); 233 } 234 else 235 { 236 _170 = false; 237 } 238 ok = _170; 239 float2 _171 = f2; 240 float2 _172 = _171 - 1.0f.xx; 241 f2 = _172; 242 bool _177 = false; 243 if (_170) 244 { 245 _177 = all(bool2(_172.x == 0.5f.xx.x, _172.y == 0.5f.xx.y)); 246 } 247 else 248 { 249 _177 = false; 250 } 251 ok = _177; 252 int4 i4 = int4(7, 8, 9, 10); 253 int4 _186 = int4(7, 8, 9, 10) + int4(1, 1, 1, 1); 254 i4 = _186; 255 bool _195 = false; 256 if (_177) 257 { 258 i4 = _186 + int4(1, 1, 1, 1); 259 _195 = all(bool4(_186.x == int4(8, 9, 10, 11).x, _186.y == int4(8, 9, 10, 11).y, _186.z == int4(8, 9, 10, 11).z, _186.w == int4(8, 9, 10, 11).w)); 260 } 261 else 262 { 263 _195 = false; 264 } 265 ok = _195; 266 bool _203 = false; 267 if (_195) 268 { 269 _203 = all(bool4(i4.x == int4(9, 10, 11, 12).x, i4.y == int4(9, 10, 11, 12).y, i4.z == int4(9, 10, 11, 12).z, i4.w == int4(9, 10, 11, 12).w)); 270 } 271 else 272 { 273 _203 = false; 274 } 275 ok = _203; 276 bool _210 = false; 277 if (_203) 278 { 279 int4 _206 = i4; 280 i4 = _206 - int4(1, 1, 1, 1); 281 _210 = all(bool4(_206.x == int4(9, 10, 11, 12).x, _206.y == int4(9, 10, 11, 12).y, _206.z == int4(9, 10, 11, 12).z, _206.w == int4(9, 10, 11, 12).w)); 282 } 283 else 284 { 285 _210 = false; 286 } 287 ok = _210; 288 bool _216 = false; 289 if (_210) 290 { 291 _216 = all(bool4(i4.x == int4(8, 9, 10, 11).x, i4.y == int4(8, 9, 10, 11).y, i4.z == int4(8, 9, 10, 11).z, i4.w == int4(8, 9, 10, 11).w)); 292 } 293 else 294 { 295 _216 = false; 296 } 297 ok = _216; 298 int4 _217 = i4; 299 int4 _218 = _217 - int4(1, 1, 1, 1); 300 i4 = _218; 301 bool _223 = false; 302 if (_216) 303 { 304 _223 = all(bool4(_218.x == int4(7, 8, 9, 10).x, _218.y == int4(7, 8, 9, 10).y, _218.z == int4(7, 8, 9, 10).z, _218.w == int4(7, 8, 9, 10).w)); 305 } 306 else 307 { 308 _223 = false; 309 } 310 ok = _223; 311 float3x3 m3x3 = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)); 312 float3 _242 = float3(1.0f, 2.0f, 3.0f) + 1.0f.xxx; 313 float3 _243 = float3(4.0f, 5.0f, 6.0f) + 1.0f.xxx; 314 float3 _244 = float3(7.0f, 8.0f, 9.0f) + 1.0f.xxx; 315 m3x3 = float3x3(_242, _243, _244); 316 bool _266 = false; 317 if (_223) 318 { 319 m3x3 = float3x3(_242 + 1.0f.xxx, _243 + 1.0f.xxx, _244 + 1.0f.xxx); 320 _266 = (all(bool3(_242.x == float3(2.0f, 3.0f, 4.0f).x, _242.y == float3(2.0f, 3.0f, 4.0f).y, _242.z == float3(2.0f, 3.0f, 4.0f).z)) && all(bool3(_243.x == float3(5.0f, 6.0f, 7.0f).x, _243.y == float3(5.0f, 6.0f, 7.0f).y, _243.z == float3(5.0f, 6.0f, 7.0f).z))) && all(bool3(_244.x == float3(8.0f, 9.0f, 10.0f).x, _244.y == float3(8.0f, 9.0f, 10.0f).y, _244.z == float3(8.0f, 9.0f, 10.0f).z)); 321 } 322 else 323 { 324 _266 = false; 325 } 326 ok = _266; 327 bool _286 = false; 328 if (_266) 329 { 330 _286 = (all(bool3(m3x3[0].x == float3(3.0f, 4.0f, 5.0f).x, m3x3[0].y == float3(3.0f, 4.0f, 5.0f).y, m3x3[0].z == float3(3.0f, 4.0f, 5.0f).z)) && all(bool3(m3x3[1].x == float3(6.0f, 7.0f, 8.0f).x, m3x3[1].y == float3(6.0f, 7.0f, 8.0f).y, m3x3[1].z == float3(6.0f, 7.0f, 8.0f).z))) && all(bool3(m3x3[2].x == float3(9.0f, 10.0f, 11.0f).x, m3x3[2].y == float3(9.0f, 10.0f, 11.0f).y, m3x3[2].z == float3(9.0f, 10.0f, 11.0f).z)); 331 } 332 else 333 { 334 _286 = false; 335 } 336 ok = _286; 337 bool _305 = false; 338 if (_286) 339 { 340 float3x3 _289 = m3x3; 341 m3x3 = float3x3(_289[0] - 1.0f.xxx, _289[1] - 1.0f.xxx, _289[2] - 1.0f.xxx); 342 _305 = (all(bool3(_289[0].x == float3(3.0f, 4.0f, 5.0f).x, _289[0].y == float3(3.0f, 4.0f, 5.0f).y, _289[0].z == float3(3.0f, 4.0f, 5.0f).z)) && all(bool3(_289[1].x == float3(6.0f, 7.0f, 8.0f).x, _289[1].y == float3(6.0f, 7.0f, 8.0f).y, _289[1].z == float3(6.0f, 7.0f, 8.0f).z))) && all(bool3(_289[2].x == float3(9.0f, 10.0f, 11.0f).x, _289[2].y == float3(9.0f, 10.0f, 11.0f).y, _289[2].z == float3(9.0f, 10.0f, 11.0f).z)); 343 } 344 else 345 { 346 _305 = false; 347 } 348 ok = _305; 349 bool _320 = false; 350 if (_305) 351 { 352 _320 = (all(bool3(m3x3[0].x == float3(2.0f, 3.0f, 4.0f).x, m3x3[0].y == float3(2.0f, 3.0f, 4.0f).y, m3x3[0].z == float3(2.0f, 3.0f, 4.0f).z)) && all(bool3(m3x3[1].x == float3(5.0f, 6.0f, 7.0f).x, m3x3[1].y == float3(5.0f, 6.0f, 7.0f).y, m3x3[1].z == float3(5.0f, 6.0f, 7.0f).z))) && all(bool3(m3x3[2].x == float3(8.0f, 9.0f, 10.0f).x, m3x3[2].y == float3(8.0f, 9.0f, 10.0f).y, m3x3[2].z == float3(8.0f, 9.0f, 10.0f).z)); 353 } 354 else 355 { 356 _320 = false; 357 } 358 ok = _320; 359 float3x3 _321 = m3x3; 360 float3 _323 = _321[0] - 1.0f.xxx; 361 float3 _325 = _321[1] - 1.0f.xxx; 362 float3 _327 = _321[2] - 1.0f.xxx; 363 m3x3 = float3x3(_323, _325, _327); 364 bool _339 = false; 365 if (_320) 366 { 367 _339 = (all(bool3(_323.x == float3(1.0f, 2.0f, 3.0f).x, _323.y == float3(1.0f, 2.0f, 3.0f).y, _323.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_325.x == float3(4.0f, 5.0f, 6.0f).x, _325.y == float3(4.0f, 5.0f, 6.0f).y, _325.z == float3(4.0f, 5.0f, 6.0f).z))) && all(bool3(_327.x == float3(7.0f, 8.0f, 9.0f).x, _327.y == float3(7.0f, 8.0f, 9.0f).y, _327.z == float3(7.0f, 8.0f, 9.0f).z)); 368 } 369 else 370 { 371 _339 = false; 372 } 373 ok = _339; 374 float4 _340 = 0.0f.xxxx; 375 if (_339) 376 { 377 _340 = _7_colorGreen; 378 } 379 else 380 { 381 _340 = _7_colorRed; 382 } 383 return _340; 384} 385 386void frag_main() 387{ 388 float2 _17 = 0.0f.xx; 389 sk_FragColor = main(_17); 390} 391 392SPIRV_Cross_Output main() 393{ 394 frag_main(); 395 SPIRV_Cross_Output stage_output; 396 stage_output.sk_FragColor = sk_FragColor; 397 return stage_output; 398} 399