1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _9_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _9_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerint out_param_func2_ih(out float _33) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker _33 = _9_colorRed.x; 18*c8dee2aaSAndroid Build Coastguard Worker return int(_9_colorRed.x); 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workervoid out_param_func1_vh(out float _24) 22*c8dee2aaSAndroid Build Coastguard Worker{ 23*c8dee2aaSAndroid Build Coastguard Worker _24 = _9_colorGreen.y; 24*c8dee2aaSAndroid Build Coastguard Worker} 25*c8dee2aaSAndroid Build Coastguard Worker 26*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _41) 27*c8dee2aaSAndroid Build Coastguard Worker{ 28*c8dee2aaSAndroid Build Coastguard Worker float testArray[2] = { 0.0f, 0.0f }; 29*c8dee2aaSAndroid Build Coastguard Worker float _48 = 0.0f; 30*c8dee2aaSAndroid Build Coastguard Worker int _49 = out_param_func2_ih(_48); 31*c8dee2aaSAndroid Build Coastguard Worker testArray[0] = _48; 32*c8dee2aaSAndroid Build Coastguard Worker float _53 = testArray[_49]; 33*c8dee2aaSAndroid Build Coastguard Worker out_param_func1_vh(_53); 34*c8dee2aaSAndroid Build Coastguard Worker testArray[_49] = _53; 35*c8dee2aaSAndroid Build Coastguard Worker bool _67 = false; 36*c8dee2aaSAndroid Build Coastguard Worker if (testArray[0] == 1.0f) 37*c8dee2aaSAndroid Build Coastguard Worker { 38*c8dee2aaSAndroid Build Coastguard Worker _67 = testArray[1] == 1.0f; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker else 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _67 = false; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker float4 _68 = 0.0f.xxxx; 45*c8dee2aaSAndroid Build Coastguard Worker if (_67) 46*c8dee2aaSAndroid Build Coastguard Worker { 47*c8dee2aaSAndroid Build Coastguard Worker _68 = _9_colorGreen; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker else 50*c8dee2aaSAndroid Build Coastguard Worker { 51*c8dee2aaSAndroid Build Coastguard Worker _68 = _9_colorRed; 52*c8dee2aaSAndroid Build Coastguard Worker } 53*c8dee2aaSAndroid Build Coastguard Worker return _68; 54*c8dee2aaSAndroid Build Coastguard Worker} 55*c8dee2aaSAndroid Build Coastguard Worker 56*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 57*c8dee2aaSAndroid Build Coastguard Worker{ 58*c8dee2aaSAndroid Build Coastguard Worker float2 _19 = 0.0f.xx; 59*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_19); 60*c8dee2aaSAndroid Build Coastguard Worker} 61*c8dee2aaSAndroid Build Coastguard Worker 62*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 63*c8dee2aaSAndroid Build Coastguard Worker{ 64*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 65*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 66*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 67*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 68*c8dee2aaSAndroid Build Coastguard Worker} 69