1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _9_colorGreen : packoffset(c0); 4 float4 _9_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15int out_param_func2_ih(out float _33) 16{ 17 _33 = _9_colorRed.x; 18 return int(_9_colorRed.x); 19} 20 21void out_param_func1_vh(out float _24) 22{ 23 _24 = _9_colorGreen.y; 24} 25 26float4 main(float2 _41) 27{ 28 float testArray[2] = { 0.0f, 0.0f }; 29 float _48 = 0.0f; 30 int _49 = out_param_func2_ih(_48); 31 testArray[0] = _48; 32 float _53 = testArray[_49]; 33 out_param_func1_vh(_53); 34 testArray[_49] = _53; 35 bool _67 = false; 36 if (testArray[0] == 1.0f) 37 { 38 _67 = testArray[1] == 1.0f; 39 } 40 else 41 { 42 _67 = false; 43 } 44 float4 _68 = 0.0f.xxxx; 45 if (_67) 46 { 47 _68 = _9_colorGreen; 48 } 49 else 50 { 51 _68 = _9_colorRed; 52 } 53 return _68; 54} 55 56void frag_main() 57{ 58 float2 _19 = 0.0f.xx; 59 sk_FragColor = main(_19); 60} 61 62SPIRV_Cross_Output main() 63{ 64 frag_main(); 65 SPIRV_Cross_Output stage_output; 66 stage_output.sk_FragColor = sk_FragColor; 67 return stage_output; 68} 69