1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker colorGreen: vec4<f32>, 8*c8dee2aaSAndroid Build Coastguard Worker colorRed: vec4<f32>, 9*c8dee2aaSAndroid Build Coastguard Worker}; 10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11*c8dee2aaSAndroid Build Coastguard Workerfn swizzle_lvalue_h2hhh2h(x: f32, y: f32, color: ptr<function, vec2<f32>>, z: f32) -> vec2<f32> { 12*c8dee2aaSAndroid Build Coastguard Worker { 13*c8dee2aaSAndroid Build Coastguard Worker (*color) = ((*color)).yx; 14*c8dee2aaSAndroid Build Coastguard Worker return vec2<f32>(x + y, z); 15*c8dee2aaSAndroid Build Coastguard Worker } 16*c8dee2aaSAndroid Build Coastguard Worker} 17*c8dee2aaSAndroid Build Coastguard Workerfn func_vh4(color: ptr<function, vec4<f32>>) { 18*c8dee2aaSAndroid Build Coastguard Worker { 19*c8dee2aaSAndroid Build Coastguard Worker var _skTemp0: vec2<f32> = (*color).xz; 20*c8dee2aaSAndroid Build Coastguard Worker let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0, 2.0, &_skTemp0, 5.0); 21*c8dee2aaSAndroid Build Coastguard Worker (*color) = vec4<f32>((_skTemp0), (*color).yw).xzyw; 22*c8dee2aaSAndroid Build Coastguard Worker let t: vec2<f32> = _skTemp1; 23*c8dee2aaSAndroid Build Coastguard Worker (*color) = vec4<f32>((*color).xz, (t)).xzyw; 24*c8dee2aaSAndroid Build Coastguard Worker } 25*c8dee2aaSAndroid Build Coastguard Worker} 26*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> { 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker var result: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0); 29*c8dee2aaSAndroid Build Coastguard Worker var _skTemp2: vec4<f32> = result; 30*c8dee2aaSAndroid Build Coastguard Worker func_vh4(&_skTemp2); 31*c8dee2aaSAndroid Build Coastguard Worker result = _skTemp2; 32*c8dee2aaSAndroid Build Coastguard Worker return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f32>(2.0, 3.0, 0.0, 5.0)))); 33*c8dee2aaSAndroid Build Coastguard Worker } 34*c8dee2aaSAndroid Build Coastguard Worker} 35*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 36*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 37*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 38*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 39*c8dee2aaSAndroid Build Coastguard Worker} 40