xref: /aosp_15_r20/external/skia/tests/sksl/shared/OutParamsDoubleSwizzle.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  colorGreen: vec4<f32>,
8*c8dee2aaSAndroid Build Coastguard Worker  colorRed: vec4<f32>,
9*c8dee2aaSAndroid Build Coastguard Worker};
10*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11*c8dee2aaSAndroid Build Coastguard Workerfn swizzle_lvalue_h2hhh2h(x: f32, y: f32, color: ptr<function, vec2<f32>>, z: f32) -> vec2<f32> {
12*c8dee2aaSAndroid Build Coastguard Worker  {
13*c8dee2aaSAndroid Build Coastguard Worker    (*color) = ((*color)).yx;
14*c8dee2aaSAndroid Build Coastguard Worker    return vec2<f32>(x + y, z);
15*c8dee2aaSAndroid Build Coastguard Worker  }
16*c8dee2aaSAndroid Build Coastguard Worker}
17*c8dee2aaSAndroid Build Coastguard Workerfn func_vh4(color: ptr<function, vec4<f32>>) {
18*c8dee2aaSAndroid Build Coastguard Worker  {
19*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp0: vec2<f32> = (*color).xz;
20*c8dee2aaSAndroid Build Coastguard Worker    let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0, 2.0, &_skTemp0, 5.0);
21*c8dee2aaSAndroid Build Coastguard Worker    (*color) = vec4<f32>((_skTemp0), (*color).yw).xzyw;
22*c8dee2aaSAndroid Build Coastguard Worker    let t: vec2<f32> = _skTemp1;
23*c8dee2aaSAndroid Build Coastguard Worker    (*color) = vec4<f32>((*color).xz, (t)).xzyw;
24*c8dee2aaSAndroid Build Coastguard Worker  }
25*c8dee2aaSAndroid Build Coastguard Worker}
26*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(coords: vec2<f32>) -> vec4<f32> {
27*c8dee2aaSAndroid Build Coastguard Worker  {
28*c8dee2aaSAndroid Build Coastguard Worker    var result: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0);
29*c8dee2aaSAndroid Build Coastguard Worker    var _skTemp2: vec4<f32> = result;
30*c8dee2aaSAndroid Build Coastguard Worker    func_vh4(&_skTemp2);
31*c8dee2aaSAndroid Build Coastguard Worker    result = _skTemp2;
32*c8dee2aaSAndroid Build Coastguard Worker    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f32>(2.0, 3.0, 0.0, 5.0))));
33*c8dee2aaSAndroid Build Coastguard Worker  }
34*c8dee2aaSAndroid Build Coastguard Worker}
35*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
36*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
37*c8dee2aaSAndroid Build Coastguard Worker  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
38*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
39*c8dee2aaSAndroid Build Coastguard Worker}
40