1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 colorGreen: vec4<f32>, 8 colorRed: vec4<f32>, 9}; 10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 11fn swizzle_lvalue_h2hhh2h(x: f32, y: f32, color: ptr<function, vec2<f32>>, z: f32) -> vec2<f32> { 12 { 13 (*color) = ((*color)).yx; 14 return vec2<f32>(x + y, z); 15 } 16} 17fn func_vh4(color: ptr<function, vec4<f32>>) { 18 { 19 var _skTemp0: vec2<f32> = (*color).xz; 20 let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0, 2.0, &_skTemp0, 5.0); 21 (*color) = vec4<f32>((_skTemp0), (*color).yw).xzyw; 22 let t: vec2<f32> = _skTemp1; 23 (*color) = vec4<f32>((*color).xz, (t)).xzyw; 24 } 25} 26fn _skslMain(coords: vec2<f32>) -> vec4<f32> { 27 { 28 var result: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0); 29 var _skTemp2: vec4<f32> = result; 30 func_vh4(&_skTemp2); 31 result = _skTemp2; 32 return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f32>(2.0, 3.0, 0.0, 5.0)))); 33 } 34} 35@fragment fn main() -> FSOut { 36 var _stageOut: FSOut; 37 _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 38 return _stageOut; 39} 40