xref: /aosp_15_r20/external/skia/tests/sksl/shared/OutParamsDoubleSwizzle.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1diagnostic(off, derivative_uniformity);
2diagnostic(off, chromium.unreachable_code);
3struct FSOut {
4  @location(0) sk_FragColor: vec4<f32>,
5};
6struct _GlobalUniforms {
7  colorGreen: vec4<f32>,
8  colorRed: vec4<f32>,
9};
10@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
11fn swizzle_lvalue_h2hhh2h(x: f32, y: f32, color: ptr<function, vec2<f32>>, z: f32) -> vec2<f32> {
12  {
13    (*color) = ((*color)).yx;
14    return vec2<f32>(x + y, z);
15  }
16}
17fn func_vh4(color: ptr<function, vec4<f32>>) {
18  {
19    var _skTemp0: vec2<f32> = (*color).xz;
20    let _skTemp1 = swizzle_lvalue_h2hhh2h(1.0, 2.0, &_skTemp0, 5.0);
21    (*color) = vec4<f32>((_skTemp0), (*color).yw).xzyw;
22    let t: vec2<f32> = _skTemp1;
23    (*color) = vec4<f32>((*color).xz, (t)).xzyw;
24  }
25}
26fn _skslMain(coords: vec2<f32>) -> vec4<f32> {
27  {
28    var result: vec4<f32> = vec4<f32>(0.0, 1.0, 2.0, 3.0);
29    var _skTemp2: vec4<f32> = result;
30    func_vh4(&_skTemp2);
31    result = _skTemp2;
32    return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(all(result == vec4<f32>(2.0, 3.0, 0.0, 5.0))));
33  }
34}
35@fragment fn main() -> FSOut {
36  var _stageOut: FSOut;
37  _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>());
38  return _stageOut;
39}
40