1*c8dee2aaSAndroid Build Coastguard Worker30 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Worker[immutable slots] 4*c8dee2aaSAndroid Build Coastguard Workeri0 = 0 5*c8dee2aaSAndroid Build Coastguard Workeri1 = 0x3F800000 (1.0) 6*c8dee2aaSAndroid Build Coastguard Workeri2 = 0x40000000 (2.0) 7*c8dee2aaSAndroid Build Coastguard Workeri3 = 0x40400000 (3.0) 8*c8dee2aaSAndroid Build Coastguard Workeri4 = 0x40000000 (2.0) 9*c8dee2aaSAndroid Build Coastguard Workeri5 = 0x40400000 (3.0) 10*c8dee2aaSAndroid Build Coastguard Workeri6 = 0 11*c8dee2aaSAndroid Build Coastguard Workeri7 = 0x40A00000 (5.0) 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg coords = src.rg 14*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 15*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked result = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] 16*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked color = result 17*c8dee2aaSAndroid Build Coastguard Workercopy_constant x = 0x3F800000 (1.0) 18*c8dee2aaSAndroid Build Coastguard Workercopy_constant y = 0x40000000 (2.0) 19*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $0..3 = color 20*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $1 = $2 21*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked color₁ = $0..1 22*c8dee2aaSAndroid Build Coastguard Workercopy_constant z = 0x40A00000 (5.0) 23*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $0..1 = color₁ 24*c8dee2aaSAndroid Build Coastguard Workerswizzle_copy_2_slots_masked (color₁).yx = Mask($0..1) 25*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $0..1 = x, y 26*c8dee2aaSAndroid Build Coastguard Workeradd_float $0 += $1 27*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $1 = z 28*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked $2..3 = color₁ 29*c8dee2aaSAndroid Build Coastguard Workerswizzle_copy_2_slots_masked (color(0..2)).xz = Mask($2..3) 30*c8dee2aaSAndroid Build Coastguard Workerlabel label 0x00000001 31*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked t = $0..1 32*c8dee2aaSAndroid Build Coastguard Workerswizzle_copy_2_slots_masked (color).yw = Mask($0..1) 33*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked result = color 34*c8dee2aaSAndroid Build Coastguard Workerlabel label 0 35*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked $0..3 = result 36*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked $4..7 = i4..7 [0x40000000 (2.0), 0x40400000 (3.0), 0, 0x40A00000 (5.0)] 37*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $0..3 = equal($0..3, $4..7) 38*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $0..1 &= $2..3 39*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $0 &= $1 40*c8dee2aaSAndroid Build Coastguard Workerswizzle_4 $0..3 = ($0..3).xxxx 41*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $4..7 = colorRed 42*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $8..11 = colorGreen 43*c8dee2aaSAndroid Build Coastguard Workermix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 44*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 45