xref: /aosp_15_r20/external/skia/tests/sksl/shared/OutParamsDoubleSwizzle.skrp (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Worker30 instructions
2*c8dee2aaSAndroid Build Coastguard Worker
3*c8dee2aaSAndroid Build Coastguard Worker[immutable slots]
4*c8dee2aaSAndroid Build Coastguard Workeri0 = 0
5*c8dee2aaSAndroid Build Coastguard Workeri1 = 0x3F800000 (1.0)
6*c8dee2aaSAndroid Build Coastguard Workeri2 = 0x40000000 (2.0)
7*c8dee2aaSAndroid Build Coastguard Workeri3 = 0x40400000 (3.0)
8*c8dee2aaSAndroid Build Coastguard Workeri4 = 0x40000000 (2.0)
9*c8dee2aaSAndroid Build Coastguard Workeri5 = 0x40400000 (3.0)
10*c8dee2aaSAndroid Build Coastguard Workeri6 = 0
11*c8dee2aaSAndroid Build Coastguard Workeri7 = 0x40A00000 (5.0)
12*c8dee2aaSAndroid Build Coastguard Worker
13*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg                   coords = src.rg
14*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks                CondMask = LoopMask = RetMask = true
15*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     result = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)]
16*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          color = result
17*c8dee2aaSAndroid Build Coastguard Workercopy_constant                  x = 0x3F800000 (1.0)
18*c8dee2aaSAndroid Build Coastguard Workercopy_constant                  y = 0x40000000 (2.0)
19*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $0..3 = color
20*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked             $1 = $2
21*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked          color₁ = $0..1
22*c8dee2aaSAndroid Build Coastguard Workercopy_constant                  z = 0x40A00000 (5.0)
23*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked          $0..1 = color₁
24*c8dee2aaSAndroid Build Coastguard Workerswizzle_copy_2_slots_masked    (color₁).yx = Mask($0..1)
25*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked          $0..1 = x, y
26*c8dee2aaSAndroid Build Coastguard Workeradd_float                      $0 += $1
27*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked             $1 = z
28*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked          $2..3 = color₁
29*c8dee2aaSAndroid Build Coastguard Workerswizzle_copy_2_slots_masked    (color(0..2)).xz = Mask($2..3)
30*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0x00000001
31*c8dee2aaSAndroid Build Coastguard Workercopy_2_slots_unmasked          t = $0..1
32*c8dee2aaSAndroid Build Coastguard Workerswizzle_copy_2_slots_masked    (color).yw = Mask($0..1)
33*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          result = color
34*c8dee2aaSAndroid Build Coastguard Workerlabel                          label 0
35*c8dee2aaSAndroid Build Coastguard Workercopy_4_slots_unmasked          $0..3 = result
36*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked     $4..7 = i4..7 [0x40000000 (2.0), 0x40400000 (3.0), 0, 0x40A00000 (5.0)]
37*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats                 $0..3 = equal($0..3, $4..7)
38*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints             $0..1 &= $2..3
39*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int                $0 &= $1
40*c8dee2aaSAndroid Build Coastguard Workerswizzle_4                      $0..3 = ($0..3).xxxx
41*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $4..7 = colorRed
42*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms                $8..11 = colorGreen
43*c8dee2aaSAndroid Build Coastguard Workermix_4_ints                     $0..3 = mix($4..7, $8..11, $0..3)
44*c8dee2aaSAndroid Build Coastguard Workerload_src                       src.rgba = $0..3
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