130 instructions 2 3[immutable slots] 4i0 = 0 5i1 = 0x3F800000 (1.0) 6i2 = 0x40000000 (2.0) 7i3 = 0x40400000 (3.0) 8i4 = 0x40000000 (2.0) 9i5 = 0x40400000 (3.0) 10i6 = 0 11i7 = 0x40A00000 (5.0) 12 13store_src_rg coords = src.rg 14init_lane_masks CondMask = LoopMask = RetMask = true 15copy_4_immutables_unmasked result = i0..3 [0, 0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0)] 16copy_4_slots_unmasked color = result 17copy_constant x = 0x3F800000 (1.0) 18copy_constant y = 0x40000000 (2.0) 19copy_4_slots_unmasked $0..3 = color 20copy_slot_unmasked $1 = $2 21copy_2_slots_unmasked color₁ = $0..1 22copy_constant z = 0x40A00000 (5.0) 23copy_2_slots_unmasked $0..1 = color₁ 24swizzle_copy_2_slots_masked (color₁).yx = Mask($0..1) 25copy_2_slots_unmasked $0..1 = x, y 26add_float $0 += $1 27copy_slot_unmasked $1 = z 28copy_2_slots_unmasked $2..3 = color₁ 29swizzle_copy_2_slots_masked (color(0..2)).xz = Mask($2..3) 30label label 0x00000001 31copy_2_slots_unmasked t = $0..1 32swizzle_copy_2_slots_masked (color).yw = Mask($0..1) 33copy_4_slots_unmasked result = color 34label label 0 35copy_4_slots_unmasked $0..3 = result 36copy_4_immutables_unmasked $4..7 = i4..7 [0x40000000 (2.0), 0x40400000 (3.0), 0, 0x40A00000 (5.0)] 37cmpeq_4_floats $0..3 = equal($0..3, $4..7) 38bitwise_and_2_ints $0..1 &= $2..3 39bitwise_and_int $0 &= $1 40swizzle_4 $0..3 = ($0..3).xxxx 41copy_4_uniforms $4..7 = colorRed 42copy_4_uniforms $8..11 = colorGreen 43mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 44load_src src.rgba = $0..3 45