1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _9_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _9_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat2 swizzle_lvalue_h2hhh2h(float _24, float _25, inout float2 _26, float _27) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker _26 = float2(_26.y, _26.x); 18*c8dee2aaSAndroid Build Coastguard Worker return float2(_24 + _25, _27); 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard Workervoid func_vh4(inout float4 _39) 22*c8dee2aaSAndroid Build Coastguard Worker{ 23*c8dee2aaSAndroid Build Coastguard Worker float _43 = 1.0f; 24*c8dee2aaSAndroid Build Coastguard Worker float _45 = 2.0f; 25*c8dee2aaSAndroid Build Coastguard Worker float2 _48 = _39.xz; 26*c8dee2aaSAndroid Build Coastguard Worker float _50 = 5.0f; 27*c8dee2aaSAndroid Build Coastguard Worker float2 _51 = swizzle_lvalue_h2hhh2h(_43, _45, _48, _50); 28*c8dee2aaSAndroid Build Coastguard Worker _39 = float4(_48.x, _39.y, _48.y, _39.w); 29*c8dee2aaSAndroid Build Coastguard Worker float2 t = _51; 30*c8dee2aaSAndroid Build Coastguard Worker _39 = float4(_39.x, _51.x, _39.z, _51.y); 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _58) 34*c8dee2aaSAndroid Build Coastguard Worker{ 35*c8dee2aaSAndroid Build Coastguard Worker float4 result = float4(0.0f, 1.0f, 2.0f, 3.0f); 36*c8dee2aaSAndroid Build Coastguard Worker float4 _63 = float4(0.0f, 1.0f, 2.0f, 3.0f); 37*c8dee2aaSAndroid Build Coastguard Worker func_vh4(_63); 38*c8dee2aaSAndroid Build Coastguard Worker result = _63; 39*c8dee2aaSAndroid Build Coastguard Worker float4 _71 = 0.0f.xxxx; 40*c8dee2aaSAndroid Build Coastguard Worker if (all(bool4(_63.x == float4(2.0f, 3.0f, 0.0f, 5.0f).x, _63.y == float4(2.0f, 3.0f, 0.0f, 5.0f).y, _63.z == float4(2.0f, 3.0f, 0.0f, 5.0f).z, _63.w == float4(2.0f, 3.0f, 0.0f, 5.0f).w))) 41*c8dee2aaSAndroid Build Coastguard Worker { 42*c8dee2aaSAndroid Build Coastguard Worker _71 = _9_colorGreen; 43*c8dee2aaSAndroid Build Coastguard Worker } 44*c8dee2aaSAndroid Build Coastguard Worker else 45*c8dee2aaSAndroid Build Coastguard Worker { 46*c8dee2aaSAndroid Build Coastguard Worker _71 = _9_colorRed; 47*c8dee2aaSAndroid Build Coastguard Worker } 48*c8dee2aaSAndroid Build Coastguard Worker return _71; 49*c8dee2aaSAndroid Build Coastguard Worker} 50*c8dee2aaSAndroid Build Coastguard Worker 51*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 52*c8dee2aaSAndroid Build Coastguard Worker{ 53*c8dee2aaSAndroid Build Coastguard Worker float2 _19 = 0.0f.xx; 54*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_19); 55*c8dee2aaSAndroid Build Coastguard Worker} 56*c8dee2aaSAndroid Build Coastguard Worker 57*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 58*c8dee2aaSAndroid Build Coastguard Worker{ 59*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 60*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 61*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 62*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 63*c8dee2aaSAndroid Build Coastguard Worker} 64