1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _9_colorGreen : packoffset(c0); 4 float4 _9_colorRed : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float2 swizzle_lvalue_h2hhh2h(float _24, float _25, inout float2 _26, float _27) 16{ 17 _26 = float2(_26.y, _26.x); 18 return float2(_24 + _25, _27); 19} 20 21void func_vh4(inout float4 _39) 22{ 23 float _43 = 1.0f; 24 float _45 = 2.0f; 25 float2 _48 = _39.xz; 26 float _50 = 5.0f; 27 float2 _51 = swizzle_lvalue_h2hhh2h(_43, _45, _48, _50); 28 _39 = float4(_48.x, _39.y, _48.y, _39.w); 29 float2 t = _51; 30 _39 = float4(_39.x, _51.x, _39.z, _51.y); 31} 32 33float4 main(float2 _58) 34{ 35 float4 result = float4(0.0f, 1.0f, 2.0f, 3.0f); 36 float4 _63 = float4(0.0f, 1.0f, 2.0f, 3.0f); 37 func_vh4(_63); 38 result = _63; 39 float4 _71 = 0.0f.xxxx; 40 if (all(bool4(_63.x == float4(2.0f, 3.0f, 0.0f, 5.0f).x, _63.y == float4(2.0f, 3.0f, 0.0f, 5.0f).y, _63.z == float4(2.0f, 3.0f, 0.0f, 5.0f).z, _63.w == float4(2.0f, 3.0f, 0.0f, 5.0f).w))) 41 { 42 _71 = _9_colorGreen; 43 } 44 else 45 { 46 _71 = _9_colorRed; 47 } 48 return _71; 49} 50 51void frag_main() 52{ 53 float2 _19 = 0.0f.xx; 54 sk_FragColor = main(_19); 55} 56 57SPIRV_Cross_Output main() 58{ 59 frag_main(); 60 SPIRV_Cross_Output stage_output; 61 stage_output.sk_FragColor = sk_FragColor; 62 return stage_output; 63} 64