1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_skParam0: vec2<f32>) -> vec4<f32> { 7*c8dee2aaSAndroid Build Coastguard Worker var p = _skParam0; 8*c8dee2aaSAndroid Build Coastguard Worker { 9*c8dee2aaSAndroid Build Coastguard Worker p = p * 0.333333343; 10*c8dee2aaSAndroid Build Coastguard Worker return vec4<f32>(1.0); 11*c8dee2aaSAndroid Build Coastguard Worker } 12*c8dee2aaSAndroid Build Coastguard Worker} 13*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 14*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 15*c8dee2aaSAndroid Build Coastguard Worker _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); 16*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 17*c8dee2aaSAndroid Build Coastguard Worker} 18