1*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 4*c8dee2aaSAndroid Build Coastguard Worker{ 5*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 6*c8dee2aaSAndroid Build Coastguard Worker}; 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(inout float2 _18) 9*c8dee2aaSAndroid Build Coastguard Worker{ 10*c8dee2aaSAndroid Build Coastguard Worker _18 *= 0.3333333432674407958984375f; 11*c8dee2aaSAndroid Build Coastguard Worker return 1.0f.xxxx; 12*c8dee2aaSAndroid Build Coastguard Worker} 13*c8dee2aaSAndroid Build Coastguard Worker 14*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 15*c8dee2aaSAndroid Build Coastguard Worker{ 16*c8dee2aaSAndroid Build Coastguard Worker float2 _14 = 0.0f.xx; 17*c8dee2aaSAndroid Build Coastguard Worker float4 _16 = main(_14); 18*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = _16; 19*c8dee2aaSAndroid Build Coastguard Worker} 20*c8dee2aaSAndroid Build Coastguard Worker 21*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 22*c8dee2aaSAndroid Build Coastguard Worker{ 23*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 24*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 25*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 26*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 27*c8dee2aaSAndroid Build Coastguard Worker} 28