1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8float4 main(inout float2 _18) 9{ 10 _18 *= 0.3333333432674407958984375f; 11 return 1.0f.xxxx; 12} 13 14void frag_main() 15{ 16 float2 _14 = 0.0f.xx; 17 float4 _16 = main(_14); 18 sk_FragColor = _16; 19} 20 21SPIRV_Cross_Output main() 22{ 23 frag_main(); 24 SPIRV_Cross_Output stage_output; 25 stage_output.sk_FragColor = sk_FragColor; 26 return stage_output; 27} 28