1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8float4 main(float2 _18) 9{ 10 float2x2 x = float2x2(float2(0.0f, 1.0f), float2(2.0f, 3.0f)); 11 float2 y = float4(0.0f, 1.0f, 2.0f, 3.0f).xy; 12 return float4(float4(0.0f, 1.0f, 2.0f, 3.0f).xy, 0.0f, 1.0f); 13} 14 15void frag_main() 16{ 17 float2 _14 = 0.0f.xx; 18 sk_FragColor = main(_14); 19} 20 21SPIRV_Cross_Output main() 22{ 23 frag_main(); 24 SPIRV_Cross_Output stage_output; 25 stage_output.sk_FragColor = sk_FragColor; 26 return stage_output; 27} 28