1static float4 sk_FragColor; 2 3struct SPIRV_Cross_Output 4{ 5 float4 sk_FragColor : SV_Target0; 6}; 7 8void frag_main() 9{ 10 sk_FragColor = 0.0f.xxxx; 11} 12 13SPIRV_Cross_Output main() 14{ 15 frag_main(); 16 SPIRV_Cross_Output stage_output; 17 stage_output.sk_FragColor = sk_FragColor; 18 return stage_output; 19} 20