xref: /aosp_15_r20/external/skia/tests/sksl/shared/NumberConversions.wgsl (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity);
2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code);
3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut {
4*c8dee2aaSAndroid Build Coastguard Worker  @location(0) sk_FragColor: vec4<f32>,
5*c8dee2aaSAndroid Build Coastguard Worker};
6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms {
7*c8dee2aaSAndroid Build Coastguard Worker  unknownInput: f32,
8*c8dee2aaSAndroid Build Coastguard Worker};
9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms;
10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) {
11*c8dee2aaSAndroid Build Coastguard Worker  {
12*c8dee2aaSAndroid Build Coastguard Worker    const b: bool = true;
13*c8dee2aaSAndroid Build Coastguard Worker    let s: i32 = i32(_globalUniforms.unknownInput);
14*c8dee2aaSAndroid Build Coastguard Worker    let i: i32 = i32(_globalUniforms.unknownInput);
15*c8dee2aaSAndroid Build Coastguard Worker    let us: u32 = u32(_globalUniforms.unknownInput);
16*c8dee2aaSAndroid Build Coastguard Worker    let ui: u32 = u32(_globalUniforms.unknownInput);
17*c8dee2aaSAndroid Build Coastguard Worker    let h: f32 = f32(_globalUniforms.unknownInput);
18*c8dee2aaSAndroid Build Coastguard Worker    let f: f32 = _globalUniforms.unknownInput;
19*c8dee2aaSAndroid Build Coastguard Worker    let s2s: i32 = s;
20*c8dee2aaSAndroid Build Coastguard Worker    let i2s: i32 = i32(i);
21*c8dee2aaSAndroid Build Coastguard Worker    let us2s: i32 = i32(us);
22*c8dee2aaSAndroid Build Coastguard Worker    let ui2s: i32 = i32(ui);
23*c8dee2aaSAndroid Build Coastguard Worker    let h2s: i32 = i32(h);
24*c8dee2aaSAndroid Build Coastguard Worker    let f2s: i32 = i32(f);
25*c8dee2aaSAndroid Build Coastguard Worker    let b2s: i32 = i32(b);
26*c8dee2aaSAndroid Build Coastguard Worker    let s2i: i32 = i32(s);
27*c8dee2aaSAndroid Build Coastguard Worker    let i2i: i32 = i;
28*c8dee2aaSAndroid Build Coastguard Worker    let us2i: i32 = i32(us);
29*c8dee2aaSAndroid Build Coastguard Worker    let ui2i: i32 = i32(ui);
30*c8dee2aaSAndroid Build Coastguard Worker    let h2i: i32 = i32(h);
31*c8dee2aaSAndroid Build Coastguard Worker    let f2i: i32 = i32(f);
32*c8dee2aaSAndroid Build Coastguard Worker    let b2i: i32 = i32(b);
33*c8dee2aaSAndroid Build Coastguard Worker    let s2us: u32 = u32(s);
34*c8dee2aaSAndroid Build Coastguard Worker    let i2us: u32 = u32(i);
35*c8dee2aaSAndroid Build Coastguard Worker    let us2us: u32 = us;
36*c8dee2aaSAndroid Build Coastguard Worker    let ui2us: u32 = u32(ui);
37*c8dee2aaSAndroid Build Coastguard Worker    let h2us: u32 = u32(h);
38*c8dee2aaSAndroid Build Coastguard Worker    let f2us: u32 = u32(f);
39*c8dee2aaSAndroid Build Coastguard Worker    let b2us: u32 = u32(b);
40*c8dee2aaSAndroid Build Coastguard Worker    let s2ui: u32 = u32(s);
41*c8dee2aaSAndroid Build Coastguard Worker    let i2ui: u32 = u32(i);
42*c8dee2aaSAndroid Build Coastguard Worker    let us2ui: u32 = u32(us);
43*c8dee2aaSAndroid Build Coastguard Worker    let ui2ui: u32 = ui;
44*c8dee2aaSAndroid Build Coastguard Worker    let h2ui: u32 = u32(h);
45*c8dee2aaSAndroid Build Coastguard Worker    let f2ui: u32 = u32(f);
46*c8dee2aaSAndroid Build Coastguard Worker    let b2ui: u32 = u32(b);
47*c8dee2aaSAndroid Build Coastguard Worker    let s2f: f32 = f32(s);
48*c8dee2aaSAndroid Build Coastguard Worker    let i2f: f32 = f32(i);
49*c8dee2aaSAndroid Build Coastguard Worker    let us2f: f32 = f32(us);
50*c8dee2aaSAndroid Build Coastguard Worker    let ui2f: f32 = f32(ui);
51*c8dee2aaSAndroid Build Coastguard Worker    let h2f: f32 = f32(h);
52*c8dee2aaSAndroid Build Coastguard Worker    let f2f: f32 = f;
53*c8dee2aaSAndroid Build Coastguard Worker    let b2f: f32 = f32(b);
54*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = (((((((((((((((((((((f32(s) + f32(i)) + f32(us)) + f32(ui)) + h) + f32(f)) + f32(s2s)) + f32(i2s)) + f32(us2s)) + f32(ui2s)) + f32(h2s)) + f32(f2s)) + f32(b2s)) + f32(s2i)) + f32(i2i)) + f32(us2i)) + f32(ui2i)) + f32(h2i)) + f32(f2i)) + f32(b2i)) + f32(s2us)) + f32(i2us)) + f32(us2us);
55*c8dee2aaSAndroid Build Coastguard Worker    (*_stageOut).sk_FragColor.x = (*_stageOut).sk_FragColor.x + (((((((((((((((((f32(ui2us) + f32(h2us)) + f32(f2us)) + f32(b2us)) + f32(s2ui)) + f32(i2ui)) + f32(us2ui)) + f32(ui2ui)) + f32(h2ui)) + f32(f2ui)) + f32(b2ui)) + f32(s2f)) + f32(i2f)) + f32(us2f)) + f32(ui2f)) + f32(h2f)) + f32(f2f)) + f32(b2f));
56*c8dee2aaSAndroid Build Coastguard Worker  }
57*c8dee2aaSAndroid Build Coastguard Worker}
58*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut {
59*c8dee2aaSAndroid Build Coastguard Worker  var _stageOut: FSOut;
60*c8dee2aaSAndroid Build Coastguard Worker  _skslMain(&_stageOut);
61*c8dee2aaSAndroid Build Coastguard Worker  return _stageOut;
62*c8dee2aaSAndroid Build Coastguard Worker}
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