1*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, derivative_uniformity); 2*c8dee2aaSAndroid Build Coastguard Workerdiagnostic(off, chromium.unreachable_code); 3*c8dee2aaSAndroid Build Coastguard Workerstruct FSOut { 4*c8dee2aaSAndroid Build Coastguard Worker @location(0) sk_FragColor: vec4<f32>, 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Workerstruct _GlobalUniforms { 7*c8dee2aaSAndroid Build Coastguard Worker unknownInput: f32, 8*c8dee2aaSAndroid Build Coastguard Worker}; 9*c8dee2aaSAndroid Build Coastguard Worker@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10*c8dee2aaSAndroid Build Coastguard Workerfn _skslMain(_stageOut: ptr<function, FSOut>) { 11*c8dee2aaSAndroid Build Coastguard Worker { 12*c8dee2aaSAndroid Build Coastguard Worker const b: bool = true; 13*c8dee2aaSAndroid Build Coastguard Worker let s: i32 = i32(_globalUniforms.unknownInput); 14*c8dee2aaSAndroid Build Coastguard Worker let i: i32 = i32(_globalUniforms.unknownInput); 15*c8dee2aaSAndroid Build Coastguard Worker let us: u32 = u32(_globalUniforms.unknownInput); 16*c8dee2aaSAndroid Build Coastguard Worker let ui: u32 = u32(_globalUniforms.unknownInput); 17*c8dee2aaSAndroid Build Coastguard Worker let h: f32 = f32(_globalUniforms.unknownInput); 18*c8dee2aaSAndroid Build Coastguard Worker let f: f32 = _globalUniforms.unknownInput; 19*c8dee2aaSAndroid Build Coastguard Worker let s2s: i32 = s; 20*c8dee2aaSAndroid Build Coastguard Worker let i2s: i32 = i32(i); 21*c8dee2aaSAndroid Build Coastguard Worker let us2s: i32 = i32(us); 22*c8dee2aaSAndroid Build Coastguard Worker let ui2s: i32 = i32(ui); 23*c8dee2aaSAndroid Build Coastguard Worker let h2s: i32 = i32(h); 24*c8dee2aaSAndroid Build Coastguard Worker let f2s: i32 = i32(f); 25*c8dee2aaSAndroid Build Coastguard Worker let b2s: i32 = i32(b); 26*c8dee2aaSAndroid Build Coastguard Worker let s2i: i32 = i32(s); 27*c8dee2aaSAndroid Build Coastguard Worker let i2i: i32 = i; 28*c8dee2aaSAndroid Build Coastguard Worker let us2i: i32 = i32(us); 29*c8dee2aaSAndroid Build Coastguard Worker let ui2i: i32 = i32(ui); 30*c8dee2aaSAndroid Build Coastguard Worker let h2i: i32 = i32(h); 31*c8dee2aaSAndroid Build Coastguard Worker let f2i: i32 = i32(f); 32*c8dee2aaSAndroid Build Coastguard Worker let b2i: i32 = i32(b); 33*c8dee2aaSAndroid Build Coastguard Worker let s2us: u32 = u32(s); 34*c8dee2aaSAndroid Build Coastguard Worker let i2us: u32 = u32(i); 35*c8dee2aaSAndroid Build Coastguard Worker let us2us: u32 = us; 36*c8dee2aaSAndroid Build Coastguard Worker let ui2us: u32 = u32(ui); 37*c8dee2aaSAndroid Build Coastguard Worker let h2us: u32 = u32(h); 38*c8dee2aaSAndroid Build Coastguard Worker let f2us: u32 = u32(f); 39*c8dee2aaSAndroid Build Coastguard Worker let b2us: u32 = u32(b); 40*c8dee2aaSAndroid Build Coastguard Worker let s2ui: u32 = u32(s); 41*c8dee2aaSAndroid Build Coastguard Worker let i2ui: u32 = u32(i); 42*c8dee2aaSAndroid Build Coastguard Worker let us2ui: u32 = u32(us); 43*c8dee2aaSAndroid Build Coastguard Worker let ui2ui: u32 = ui; 44*c8dee2aaSAndroid Build Coastguard Worker let h2ui: u32 = u32(h); 45*c8dee2aaSAndroid Build Coastguard Worker let f2ui: u32 = u32(f); 46*c8dee2aaSAndroid Build Coastguard Worker let b2ui: u32 = u32(b); 47*c8dee2aaSAndroid Build Coastguard Worker let s2f: f32 = f32(s); 48*c8dee2aaSAndroid Build Coastguard Worker let i2f: f32 = f32(i); 49*c8dee2aaSAndroid Build Coastguard Worker let us2f: f32 = f32(us); 50*c8dee2aaSAndroid Build Coastguard Worker let ui2f: f32 = f32(ui); 51*c8dee2aaSAndroid Build Coastguard Worker let h2f: f32 = f32(h); 52*c8dee2aaSAndroid Build Coastguard Worker let f2f: f32 = f; 53*c8dee2aaSAndroid Build Coastguard Worker let b2f: f32 = f32(b); 54*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.x = (((((((((((((((((((((f32(s) + f32(i)) + f32(us)) + f32(ui)) + h) + f32(f)) + f32(s2s)) + f32(i2s)) + f32(us2s)) + f32(ui2s)) + f32(h2s)) + f32(f2s)) + f32(b2s)) + f32(s2i)) + f32(i2i)) + f32(us2i)) + f32(ui2i)) + f32(h2i)) + f32(f2i)) + f32(b2i)) + f32(s2us)) + f32(i2us)) + f32(us2us); 55*c8dee2aaSAndroid Build Coastguard Worker (*_stageOut).sk_FragColor.x = (*_stageOut).sk_FragColor.x + (((((((((((((((((f32(ui2us) + f32(h2us)) + f32(f2us)) + f32(b2us)) + f32(s2ui)) + f32(i2ui)) + f32(us2ui)) + f32(ui2ui)) + f32(h2ui)) + f32(f2ui)) + f32(b2ui)) + f32(s2f)) + f32(i2f)) + f32(us2f)) + f32(ui2f)) + f32(h2f)) + f32(f2f)) + f32(b2f)); 56*c8dee2aaSAndroid Build Coastguard Worker } 57*c8dee2aaSAndroid Build Coastguard Worker} 58*c8dee2aaSAndroid Build Coastguard Worker@fragment fn main() -> FSOut { 59*c8dee2aaSAndroid Build Coastguard Worker var _stageOut: FSOut; 60*c8dee2aaSAndroid Build Coastguard Worker _skslMain(&_stageOut); 61*c8dee2aaSAndroid Build Coastguard Worker return _stageOut; 62*c8dee2aaSAndroid Build Coastguard Worker} 63