1diagnostic(off, derivative_uniformity); 2diagnostic(off, chromium.unreachable_code); 3struct FSOut { 4 @location(0) sk_FragColor: vec4<f32>, 5}; 6struct _GlobalUniforms { 7 unknownInput: f32, 8}; 9@binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; 10fn _skslMain(_stageOut: ptr<function, FSOut>) { 11 { 12 const b: bool = true; 13 let s: i32 = i32(_globalUniforms.unknownInput); 14 let i: i32 = i32(_globalUniforms.unknownInput); 15 let us: u32 = u32(_globalUniforms.unknownInput); 16 let ui: u32 = u32(_globalUniforms.unknownInput); 17 let h: f32 = f32(_globalUniforms.unknownInput); 18 let f: f32 = _globalUniforms.unknownInput; 19 let s2s: i32 = s; 20 let i2s: i32 = i32(i); 21 let us2s: i32 = i32(us); 22 let ui2s: i32 = i32(ui); 23 let h2s: i32 = i32(h); 24 let f2s: i32 = i32(f); 25 let b2s: i32 = i32(b); 26 let s2i: i32 = i32(s); 27 let i2i: i32 = i; 28 let us2i: i32 = i32(us); 29 let ui2i: i32 = i32(ui); 30 let h2i: i32 = i32(h); 31 let f2i: i32 = i32(f); 32 let b2i: i32 = i32(b); 33 let s2us: u32 = u32(s); 34 let i2us: u32 = u32(i); 35 let us2us: u32 = us; 36 let ui2us: u32 = u32(ui); 37 let h2us: u32 = u32(h); 38 let f2us: u32 = u32(f); 39 let b2us: u32 = u32(b); 40 let s2ui: u32 = u32(s); 41 let i2ui: u32 = u32(i); 42 let us2ui: u32 = u32(us); 43 let ui2ui: u32 = ui; 44 let h2ui: u32 = u32(h); 45 let f2ui: u32 = u32(f); 46 let b2ui: u32 = u32(b); 47 let s2f: f32 = f32(s); 48 let i2f: f32 = f32(i); 49 let us2f: f32 = f32(us); 50 let ui2f: f32 = f32(ui); 51 let h2f: f32 = f32(h); 52 let f2f: f32 = f; 53 let b2f: f32 = f32(b); 54 (*_stageOut).sk_FragColor.x = (((((((((((((((((((((f32(s) + f32(i)) + f32(us)) + f32(ui)) + h) + f32(f)) + f32(s2s)) + f32(i2s)) + f32(us2s)) + f32(ui2s)) + f32(h2s)) + f32(f2s)) + f32(b2s)) + f32(s2i)) + f32(i2i)) + f32(us2i)) + f32(ui2i)) + f32(h2i)) + f32(f2i)) + f32(b2i)) + f32(s2us)) + f32(i2us)) + f32(us2us); 55 (*_stageOut).sk_FragColor.x = (*_stageOut).sk_FragColor.x + (((((((((((((((((f32(ui2us) + f32(h2us)) + f32(f2us)) + f32(b2us)) + f32(s2ui)) + f32(i2ui)) + f32(us2ui)) + f32(ui2ui)) + f32(h2ui)) + f32(f2ui)) + f32(b2ui)) + f32(s2f)) + f32(i2f)) + f32(us2f)) + f32(ui2f)) + f32(h2f)) + f32(f2f)) + f32(b2f)); 56 } 57} 58@fragment fn main() -> FSOut { 59 var _stageOut: FSOut; 60 _skslMain(&_stageOut); 61 return _stageOut; 62} 63