1#include <metal_stdlib> 2#include <simd/simd.h> 3#ifdef __clang__ 4#pragma clang diagnostic ignored "-Wall" 5#endif 6using namespace metal; 7struct Uniforms { 8 float unknownInput; 9}; 10struct Inputs { 11}; 12struct Outputs { 13 half4 sk_FragColor [[color(0)]]; 14}; 15fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 16 Outputs _out; 17 (void)_out; 18 bool b = true; 19 short s = short(_uniforms.unknownInput); 20 int i = int(_uniforms.unknownInput); 21 ushort us = ushort(_uniforms.unknownInput); 22 uint ui = uint(_uniforms.unknownInput); 23 half h = half(_uniforms.unknownInput); 24 float f = _uniforms.unknownInput; 25 short s2s = s; 26 short i2s = short(i); 27 short us2s = short(us); 28 short ui2s = short(ui); 29 short h2s = short(h); 30 short f2s = short(f); 31 short b2s = short(b); 32 int s2i = int(s); 33 int i2i = i; 34 int us2i = int(us); 35 int ui2i = int(ui); 36 int h2i = int(h); 37 int f2i = int(f); 38 int b2i = int(b); 39 ushort s2us = ushort(s); 40 ushort i2us = ushort(i); 41 ushort us2us = us; 42 ushort ui2us = ushort(ui); 43 ushort h2us = ushort(h); 44 ushort f2us = ushort(f); 45 ushort b2us = ushort(b); 46 uint s2ui = uint(s); 47 uint i2ui = uint(i); 48 uint us2ui = uint(us); 49 uint ui2ui = ui; 50 uint h2ui = uint(h); 51 uint f2ui = uint(f); 52 uint b2ui = uint(b); 53 float s2f = float(s); 54 float i2f = float(i); 55 float us2f = float(us); 56 float ui2f = float(ui); 57 float h2f = float(h); 58 float f2f = f; 59 float b2f = float(b); 60 _out.sk_FragColor.x = (((((((((((((((((((((half(s) + half(i)) + half(us)) + half(ui)) + h) + half(f)) + half(s2s)) + half(i2s)) + half(us2s)) + half(ui2s)) + half(h2s)) + half(f2s)) + half(b2s)) + half(s2i)) + half(i2i)) + half(us2i)) + half(ui2i)) + half(h2i)) + half(f2i)) + half(b2i)) + half(s2us)) + half(i2us)) + half(us2us); 61 _out.sk_FragColor.x = _out.sk_FragColor.x + (((((((((((((((((half(ui2us) + half(h2us)) + half(f2us)) + half(b2us)) + half(s2ui)) + half(i2ui)) + half(us2ui)) + half(ui2ui)) + half(h2ui)) + half(f2ui)) + half(b2ui)) + half(s2f)) + half(i2f)) + half(us2f)) + half(ui2f)) + half(h2f)) + half(f2f)) + half(b2f)); 62 return _out; 63} 64