1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float _7_unknownInput : packoffset(c0); 4}; 5 6 7static float4 sk_FragColor; 8 9struct SPIRV_Cross_Output 10{ 11 float4 sk_FragColor : SV_Target0; 12}; 13 14void frag_main() 15{ 16 bool b = true; 17 int _24 = int(_7_unknownInput); 18 int s = _24; 19 int _28 = int(_7_unknownInput); 20 int i = _28; 21 uint _34 = uint(_7_unknownInput); 22 uint us = _34; 23 uint _38 = uint(_7_unknownInput); 24 uint ui = _38; 25 float h = _7_unknownInput; 26 float f = _7_unknownInput; 27 int s2s = _24; 28 int i2s = _28; 29 int _49 = int(_34); 30 int us2s = _49; 31 int _51 = int(_38); 32 int ui2s = _51; 33 int _53 = int(_7_unknownInput); 34 int h2s = _53; 35 int _55 = int(_7_unknownInput); 36 int f2s = _55; 37 int _57 = int(true); 38 int b2s = _57; 39 int s2i = _24; 40 int i2i = _28; 41 int _62 = int(_34); 42 int us2i = _62; 43 int _64 = int(_38); 44 int ui2i = _64; 45 int _66 = int(_7_unknownInput); 46 int h2i = _66; 47 int _68 = int(_7_unknownInput); 48 int f2i = _68; 49 int _70 = int(true); 50 int b2i = _70; 51 uint _72 = uint(_24); 52 uint s2us = _72; 53 uint _74 = uint(_28); 54 uint i2us = _74; 55 uint us2us = _34; 56 uint ui2us = _38; 57 uint h2us = uint(_7_unknownInput); 58 uint f2us = uint(_7_unknownInput); 59 uint b2us = uint(true); 60 uint s2ui = uint(_24); 61 uint i2ui = uint(_28); 62 uint us2ui = _34; 63 uint ui2ui = _38; 64 uint h2ui = uint(_7_unknownInput); 65 uint f2ui = uint(_7_unknownInput); 66 uint b2ui = uint(true); 67 float s2f = float(_24); 68 float i2f = float(_28); 69 float us2f = float(_34); 70 float ui2f = float(_38); 71 float h2f = _7_unknownInput; 72 float f2f = _7_unknownInput; 73 float b2f = float(true); 74 sk_FragColor.x = (((((((((((((((((((((float(_24) + float(_28)) + float(_34)) + float(_38)) + _7_unknownInput) + _7_unknownInput) + float(_24)) + float(_28)) + float(_49)) + float(_51)) + float(_53)) + float(_55)) + float(_57)) + float(_24)) + float(_28)) + float(_62)) + float(_64)) + float(_66)) + float(_68)) + float(_70)) + float(_72)) + float(_74)) + float(_34); 75 sk_FragColor.x += (((((((((((((((((float(ui2us) + float(h2us)) + float(f2us)) + float(b2us)) + float(s2ui)) + float(i2ui)) + float(us2ui)) + float(ui2ui)) + float(h2ui)) + float(f2ui)) + float(b2ui)) + s2f) + i2f) + us2f) + ui2f) + h2f) + f2f) + b2f); 76} 77 78SPIRV_Cross_Output main() 79{ 80 frag_main(); 81 SPIRV_Cross_Output stage_output; 82 stage_output.sk_FragColor = sk_FragColor; 83 return stage_output; 84} 85