1*c8dee2aaSAndroid Build Coastguard Worker OpCapability Shader 2*c8dee2aaSAndroid Build Coastguard Worker %1 = OpExtInstImport "GLSL.std.450" 3*c8dee2aaSAndroid Build Coastguard Worker OpMemoryModel Logical GLSL450 4*c8dee2aaSAndroid Build Coastguard Worker OpEntryPoint Vertex %main "main" %3 5*c8dee2aaSAndroid Build Coastguard Worker OpName %sk_PerVertex "sk_PerVertex" 6*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %sk_PerVertex 0 "sk_Position" 7*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %sk_PerVertex 1 "sk_PointSize" 8*c8dee2aaSAndroid Build Coastguard Worker OpName %_UniformBuffer "_UniformBuffer" 9*c8dee2aaSAndroid Build Coastguard Worker OpMemberName %_UniformBuffer 0 "sk_RTAdjust" 10*c8dee2aaSAndroid Build Coastguard Worker OpName %main "main" 11*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %sk_PerVertex 0 BuiltIn Position 12*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %sk_PerVertex 1 BuiltIn PointSize 13*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %sk_PerVertex Block 14*c8dee2aaSAndroid Build Coastguard Worker OpMemberDecorate %_UniformBuffer 0 Offset 0 15*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %_UniformBuffer Block 16*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %8 Binding 0 17*c8dee2aaSAndroid Build Coastguard Worker OpDecorate %8 DescriptorSet 0 18*c8dee2aaSAndroid Build Coastguard Worker %float = OpTypeFloat 32 19*c8dee2aaSAndroid Build Coastguard Worker %v4float = OpTypeVector %float 4 20*c8dee2aaSAndroid Build Coastguard Worker%sk_PerVertex = OpTypeStruct %v4float %float 21*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_sk_PerVertex = OpTypePointer Output %sk_PerVertex 22*c8dee2aaSAndroid Build Coastguard Worker %3 = OpVariable %_ptr_Output_sk_PerVertex Output 23*c8dee2aaSAndroid Build Coastguard Worker%_UniformBuffer = OpTypeStruct %v4float 24*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer 25*c8dee2aaSAndroid Build Coastguard Worker %8 = OpVariable %_ptr_Uniform__UniformBuffer Uniform 26*c8dee2aaSAndroid Build Coastguard Worker %void = OpTypeVoid 27*c8dee2aaSAndroid Build Coastguard Worker %12 = OpTypeFunction %void 28*c8dee2aaSAndroid Build Coastguard Worker %float_1 = OpConstant %float 1 29*c8dee2aaSAndroid Build Coastguard Worker %15 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1 30*c8dee2aaSAndroid Build Coastguard Worker %int = OpTypeInt 32 1 31*c8dee2aaSAndroid Build Coastguard Worker %int_0 = OpConstant %int 0 32*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Output_v4float = OpTypePointer Output %v4float 33*c8dee2aaSAndroid Build Coastguard Worker %v2float = OpTypeVector %float 2 34*c8dee2aaSAndroid Build Coastguard Worker%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float 35*c8dee2aaSAndroid Build Coastguard Worker %float_0 = OpConstant %float 0 36*c8dee2aaSAndroid Build Coastguard Worker %main = OpFunction %void None %12 37*c8dee2aaSAndroid Build Coastguard Worker %13 = OpLabel 38*c8dee2aaSAndroid Build Coastguard Worker %18 = OpAccessChain %_ptr_Output_v4float %3 %int_0 39*c8dee2aaSAndroid Build Coastguard Worker OpStore %18 %15 40*c8dee2aaSAndroid Build Coastguard Worker %20 = OpAccessChain %_ptr_Output_v4float %3 %int_0 41*c8dee2aaSAndroid Build Coastguard Worker %21 = OpLoad %v4float %20 42*c8dee2aaSAndroid Build Coastguard Worker %22 = OpVectorShuffle %v2float %21 %21 0 1 43*c8dee2aaSAndroid Build Coastguard Worker %24 = OpAccessChain %_ptr_Uniform_v4float %8 %int_0 44*c8dee2aaSAndroid Build Coastguard Worker %26 = OpLoad %v4float %24 45*c8dee2aaSAndroid Build Coastguard Worker %27 = OpVectorShuffle %v2float %26 %26 0 2 46*c8dee2aaSAndroid Build Coastguard Worker %28 = OpFMul %v2float %22 %27 47*c8dee2aaSAndroid Build Coastguard Worker %29 = OpAccessChain %_ptr_Output_v4float %3 %int_0 48*c8dee2aaSAndroid Build Coastguard Worker %30 = OpLoad %v4float %29 49*c8dee2aaSAndroid Build Coastguard Worker %31 = OpVectorShuffle %v2float %30 %30 3 3 50*c8dee2aaSAndroid Build Coastguard Worker %32 = OpAccessChain %_ptr_Uniform_v4float %8 %int_0 51*c8dee2aaSAndroid Build Coastguard Worker %33 = OpLoad %v4float %32 52*c8dee2aaSAndroid Build Coastguard Worker %34 = OpVectorShuffle %v2float %33 %33 1 3 53*c8dee2aaSAndroid Build Coastguard Worker %35 = OpFMul %v2float %31 %34 54*c8dee2aaSAndroid Build Coastguard Worker %36 = OpFAdd %v2float %28 %35 55*c8dee2aaSAndroid Build Coastguard Worker %37 = OpCompositeExtract %float %36 0 56*c8dee2aaSAndroid Build Coastguard Worker %38 = OpCompositeExtract %float %36 1 57*c8dee2aaSAndroid Build Coastguard Worker %40 = OpAccessChain %_ptr_Output_v4float %3 %int_0 58*c8dee2aaSAndroid Build Coastguard Worker %41 = OpLoad %v4float %40 59*c8dee2aaSAndroid Build Coastguard Worker %42 = OpCompositeExtract %float %41 3 60*c8dee2aaSAndroid Build Coastguard Worker %43 = OpCompositeConstruct %v4float %37 %38 %float_0 %42 61*c8dee2aaSAndroid Build Coastguard Worker %44 = OpAccessChain %_ptr_Output_v4float %3 %int_0 62*c8dee2aaSAndroid Build Coastguard Worker OpStore %44 %43 63*c8dee2aaSAndroid Build Coastguard Worker OpReturn 64*c8dee2aaSAndroid Build Coastguard Worker OpFunctionEnd 65