1 OpCapability Shader 2 %1 = OpExtInstImport "GLSL.std.450" 3 OpMemoryModel Logical GLSL450 4 OpEntryPoint Vertex %main "main" %3 %pos 5 OpName %sk_PerVertex "sk_PerVertex" 6 OpMemberName %sk_PerVertex 0 "sk_Position" 7 OpMemberName %sk_PerVertex 1 "sk_PointSize" 8 OpName %pos "pos" 9 OpName %main "main" 10 OpMemberDecorate %sk_PerVertex 0 BuiltIn Position 11 OpMemberDecorate %sk_PerVertex 1 BuiltIn PointSize 12 OpDecorate %sk_PerVertex Block 13 OpDecorate %pos Location 0 14 %float = OpTypeFloat 32 15 %v4float = OpTypeVector %float 4 16%sk_PerVertex = OpTypeStruct %v4float %float 17%_ptr_Output_sk_PerVertex = OpTypePointer Output %sk_PerVertex 18 %3 = OpVariable %_ptr_Output_sk_PerVertex Output 19%_ptr_Input_v4float = OpTypePointer Input %v4float 20 %pos = OpVariable %_ptr_Input_v4float Input 21 %void = OpTypeVoid 22 %11 = OpTypeFunction %void 23 %int = OpTypeInt 32 1 24 %int_0 = OpConstant %int 0 25%_ptr_Output_v4float = OpTypePointer Output %v4float 26 %main = OpFunction %void None %11 27 %12 = OpLabel 28 %13 = OpLoad %v4float %pos 29 %16 = OpAccessChain %_ptr_Output_v4float %3 %int_0 30 OpStore %16 %13 31 OpReturn 32 OpFunctionEnd 33