1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorRed : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _7_colorGreen : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker}; 6*c8dee2aaSAndroid Build Coastguard Worker 7*c8dee2aaSAndroid Build Coastguard Worker 8*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 11*c8dee2aaSAndroid Build Coastguard Worker{ 12*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Worker 15*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _21) 16*c8dee2aaSAndroid Build Coastguard Worker{ 17*c8dee2aaSAndroid Build Coastguard Worker bool4 _28 = bool4(_7_colorRed.x < 2.0f.xxxx.x, _7_colorRed.y < 2.0f.xxxx.y, _7_colorRed.z < 2.0f.xxxx.z, _7_colorRed.w < 2.0f.xxxx.w); 18*c8dee2aaSAndroid Build Coastguard Worker bool4 _36 = bool4(3.0f.xxxx.x > _7_colorGreen.x, 3.0f.xxxx.y > _7_colorGreen.y, 3.0f.xxxx.z > _7_colorGreen.z, 3.0f.xxxx.w > _7_colorGreen.w); 19*c8dee2aaSAndroid Build Coastguard Worker bool4 _27 = bool4(_28.x == _36.x, _28.y == _36.y, _28.z == _36.z, _28.w == _36.w); 20*c8dee2aaSAndroid Build Coastguard Worker bool4 result = _27; 21*c8dee2aaSAndroid Build Coastguard Worker float4 _43 = 0.0f.xxxx; 22*c8dee2aaSAndroid Build Coastguard Worker if (all(_27)) 23*c8dee2aaSAndroid Build Coastguard Worker { 24*c8dee2aaSAndroid Build Coastguard Worker _43 = _7_colorGreen; 25*c8dee2aaSAndroid Build Coastguard Worker } 26*c8dee2aaSAndroid Build Coastguard Worker else 27*c8dee2aaSAndroid Build Coastguard Worker { 28*c8dee2aaSAndroid Build Coastguard Worker _43 = _7_colorRed; 29*c8dee2aaSAndroid Build Coastguard Worker } 30*c8dee2aaSAndroid Build Coastguard Worker return _43; 31*c8dee2aaSAndroid Build Coastguard Worker} 32*c8dee2aaSAndroid Build Coastguard Worker 33*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 34*c8dee2aaSAndroid Build Coastguard Worker{ 35*c8dee2aaSAndroid Build Coastguard Worker float2 _17 = 0.0f.xx; 36*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_17); 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Worker 39*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 40*c8dee2aaSAndroid Build Coastguard Worker{ 41*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 42*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 43*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 44*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 45*c8dee2aaSAndroid Build Coastguard Worker} 46