1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _7_colorRed : packoffset(c0); 4 float4 _7_colorGreen : packoffset(c1); 5}; 6 7 8static float4 sk_FragColor; 9 10struct SPIRV_Cross_Output 11{ 12 float4 sk_FragColor : SV_Target0; 13}; 14 15float4 main(float2 _21) 16{ 17 bool4 _28 = bool4(_7_colorRed.x < 2.0f.xxxx.x, _7_colorRed.y < 2.0f.xxxx.y, _7_colorRed.z < 2.0f.xxxx.z, _7_colorRed.w < 2.0f.xxxx.w); 18 bool4 _36 = bool4(3.0f.xxxx.x > _7_colorGreen.x, 3.0f.xxxx.y > _7_colorGreen.y, 3.0f.xxxx.z > _7_colorGreen.z, 3.0f.xxxx.w > _7_colorGreen.w); 19 bool4 _27 = bool4(_28.x == _36.x, _28.y == _36.y, _28.z == _36.z, _28.w == _36.w); 20 bool4 result = _27; 21 float4 _43 = 0.0f.xxxx; 22 if (all(_27)) 23 { 24 _43 = _7_colorGreen; 25 } 26 else 27 { 28 _43 = _7_colorRed; 29 } 30 return _43; 31} 32 33void frag_main() 34{ 35 float2 _17 = 0.0f.xx; 36 sk_FragColor = main(_17); 37} 38 39SPIRV_Cross_Output main() 40{ 41 frag_main(); 42 SPIRV_Cross_Output stage_output; 43 stage_output.sk_FragColor = sk_FragColor; 44 return stage_output; 45} 46