1*c8dee2aaSAndroid Build Coastguard Worker40 instructions 2*c8dee2aaSAndroid Build Coastguard Worker 3*c8dee2aaSAndroid Build Coastguard Worker[immutable slots] 4*c8dee2aaSAndroid Build Coastguard Workeri0 = 0x3F800000 (1.0) 5*c8dee2aaSAndroid Build Coastguard Workeri1 = 0x40000000 (2.0) 6*c8dee2aaSAndroid Build Coastguard Workeri2 = 0x40400000 (3.0) 7*c8dee2aaSAndroid Build Coastguard Workeri3 = 0x40800000 (4.0) 8*c8dee2aaSAndroid Build Coastguard Workeri4 = 0x00000001 (1.401298e-45) 9*c8dee2aaSAndroid Build Coastguard Workeri5 = 0x00000002 (2.802597e-45) 10*c8dee2aaSAndroid Build Coastguard Workeri6 = 0x00000003 (4.203895e-45) 11*c8dee2aaSAndroid Build Coastguard Workeri7 = 0x00000004 (5.605194e-45) 12*c8dee2aaSAndroid Build Coastguard Worker 13*c8dee2aaSAndroid Build Coastguard Workerstore_src_rg coords = src.rg 14*c8dee2aaSAndroid Build Coastguard Workerinit_lane_masks CondMask = LoopMask = RetMask = true 15*c8dee2aaSAndroid Build Coastguard Workercopy_constant ok = 0xFFFFFFFF 16*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked $0 = ok 17*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $1..4 = testMatrix2x2 18*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 19*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $1..4 = equal($1..4, $5..8) 20*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $1..2 &= $3..4 21*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $1 &= $2 22*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $0 &= $1 23*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked ok = $0 24*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $1..4 = testMatrix2x2 25*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 26*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_floats $1..4 = equal($1..4, $5..8) 27*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $1..2 &= $3..4 28*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $1 &= $2 29*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $0 &= $1 30*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked ok = $0 31*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $1..4 = testMatrix2x2 32*c8dee2aaSAndroid Build Coastguard Workercast_to_int_from_4_floats $1..4 = FloatToInt($1..4) 33*c8dee2aaSAndroid Build Coastguard Workercopy_4_immutables_unmasked $5..8 = i4..7 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45), 0x00000004 (5.605194e-45)] 34*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_ints $1..4 = equal($1..4, $5..8) 35*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $1..2 &= $3..4 36*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $1 &= $2 37*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $0 &= $1 38*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked ok = $0 39*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $1..4 = testMatrix2x2 40*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $5..8 = 0 41*c8dee2aaSAndroid Build Coastguard Workercmpne_4_floats $1..4 = notEqual($1..4, $5..8) 42*c8dee2aaSAndroid Build Coastguard Workersplat_4_constants $5..8 = 0xFFFFFFFF 43*c8dee2aaSAndroid Build Coastguard Workercmpeq_4_ints $1..4 = equal($1..4, $5..8) 44*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_2_ints $1..2 &= $3..4 45*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $1 &= $2 46*c8dee2aaSAndroid Build Coastguard Workerbitwise_and_int $0 &= $1 47*c8dee2aaSAndroid Build Coastguard Workercopy_slot_unmasked ok = $0 48*c8dee2aaSAndroid Build Coastguard Workerswizzle_4 $0..3 = ($0..3).xxxx 49*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $4..7 = colorRed 50*c8dee2aaSAndroid Build Coastguard Workercopy_4_uniforms $8..11 = colorGreen 51*c8dee2aaSAndroid Build Coastguard Workermix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 52*c8dee2aaSAndroid Build Coastguard Workerload_src src.rgba = $0..3 53