140 instructions 2 3[immutable slots] 4i0 = 0x3F800000 (1.0) 5i1 = 0x40000000 (2.0) 6i2 = 0x40400000 (3.0) 7i3 = 0x40800000 (4.0) 8i4 = 0x00000001 (1.401298e-45) 9i5 = 0x00000002 (2.802597e-45) 10i6 = 0x00000003 (4.203895e-45) 11i7 = 0x00000004 (5.605194e-45) 12 13store_src_rg coords = src.rg 14init_lane_masks CondMask = LoopMask = RetMask = true 15copy_constant ok = 0xFFFFFFFF 16copy_slot_unmasked $0 = ok 17copy_4_uniforms $1..4 = testMatrix2x2 18copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 19cmpeq_4_floats $1..4 = equal($1..4, $5..8) 20bitwise_and_2_ints $1..2 &= $3..4 21bitwise_and_int $1 &= $2 22bitwise_and_int $0 &= $1 23copy_slot_unmasked ok = $0 24copy_4_uniforms $1..4 = testMatrix2x2 25copy_4_immutables_unmasked $5..8 = i0..3 [0x3F800000 (1.0), 0x40000000 (2.0), 0x40400000 (3.0), 0x40800000 (4.0)] 26cmpeq_4_floats $1..4 = equal($1..4, $5..8) 27bitwise_and_2_ints $1..2 &= $3..4 28bitwise_and_int $1 &= $2 29bitwise_and_int $0 &= $1 30copy_slot_unmasked ok = $0 31copy_4_uniforms $1..4 = testMatrix2x2 32cast_to_int_from_4_floats $1..4 = FloatToInt($1..4) 33copy_4_immutables_unmasked $5..8 = i4..7 [0x00000001 (1.401298e-45), 0x00000002 (2.802597e-45), 0x00000003 (4.203895e-45), 0x00000004 (5.605194e-45)] 34cmpeq_4_ints $1..4 = equal($1..4, $5..8) 35bitwise_and_2_ints $1..2 &= $3..4 36bitwise_and_int $1 &= $2 37bitwise_and_int $0 &= $1 38copy_slot_unmasked ok = $0 39copy_4_uniforms $1..4 = testMatrix2x2 40splat_4_constants $5..8 = 0 41cmpne_4_floats $1..4 = notEqual($1..4, $5..8) 42splat_4_constants $5..8 = 0xFFFFFFFF 43cmpeq_4_ints $1..4 = equal($1..4, $5..8) 44bitwise_and_2_ints $1..2 &= $3..4 45bitwise_and_int $1 &= $2 46bitwise_and_int $0 &= $1 47copy_slot_unmasked ok = $0 48swizzle_4 $0..3 = ($0..3).xxxx 49copy_4_uniforms $4..7 = colorRed 50copy_4_uniforms $8..11 = colorGreen 51mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 52load_src src.rgba = $0..3 53