1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker half2x2 testMatrix2x2; 11*c8dee2aaSAndroid Build Coastguard Worker}; 12*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 13*c8dee2aaSAndroid Build Coastguard Worker}; 14*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 15*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 16*c8dee2aaSAndroid Build Coastguard Worker}; 17*c8dee2aaSAndroid Build Coastguard Worker 18*c8dee2aaSAndroid Build Coastguard Workerhalf4 half4_from_half2x2(half2x2 x) { 19*c8dee2aaSAndroid Build Coastguard Worker return half4(x[0].xy, x[1].xy); 20*c8dee2aaSAndroid Build Coastguard Worker} 21*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 22*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 23*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 24*c8dee2aaSAndroid Build Coastguard Worker bool ok = true; 25*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(half4_from_half2x2(_uniforms.testMatrix2x2) == half4(1.0h, 2.0h, 3.0h, 4.0h)); 26*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(float4(half4_from_half2x2(_uniforms.testMatrix2x2)) == float4(1.0, 2.0, 3.0, 4.0)); 27*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(int4(half4_from_half2x2(_uniforms.testMatrix2x2)) == int4(1, 2, 3, 4)); 28*c8dee2aaSAndroid Build Coastguard Worker ok = ok && all(bool4(half4_from_half2x2(_uniforms.testMatrix2x2)) == bool4(true)); 29*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed; 30*c8dee2aaSAndroid Build Coastguard Worker return _out; 31*c8dee2aaSAndroid Build Coastguard Worker} 32