1*c8dee2aaSAndroid Build Coastguard Worker#include <metal_stdlib> 2*c8dee2aaSAndroid Build Coastguard Worker#include <simd/simd.h> 3*c8dee2aaSAndroid Build Coastguard Worker#ifdef __clang__ 4*c8dee2aaSAndroid Build Coastguard Worker#pragma clang diagnostic ignored "-Wall" 5*c8dee2aaSAndroid Build Coastguard Worker#endif 6*c8dee2aaSAndroid Build Coastguard Workerusing namespace metal; 7*c8dee2aaSAndroid Build Coastguard Workerstruct Uniforms { 8*c8dee2aaSAndroid Build Coastguard Worker half4 colorGreen; 9*c8dee2aaSAndroid Build Coastguard Worker half4 colorRed; 10*c8dee2aaSAndroid Build Coastguard Worker float3x3 testMatrix3x3; 11*c8dee2aaSAndroid Build Coastguard Worker float4x4 testMatrix4x4; 12*c8dee2aaSAndroid Build Coastguard Worker}; 13*c8dee2aaSAndroid Build Coastguard Workerstruct Inputs { 14*c8dee2aaSAndroid Build Coastguard Worker}; 15*c8dee2aaSAndroid Build Coastguard Workerstruct Outputs { 16*c8dee2aaSAndroid Build Coastguard Worker half4 sk_FragColor [[color(0)]]; 17*c8dee2aaSAndroid Build Coastguard Worker}; 18*c8dee2aaSAndroid Build Coastguard Worker 19*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right); 20*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right); 21*c8dee2aaSAndroid Build Coastguard Worker 22*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right); 23*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right); 24*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float4x4 left, const float4x4 right) { 25*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 26*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 27*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]) && 28*c8dee2aaSAndroid Build Coastguard Worker all(left[3] == right[3]); 29*c8dee2aaSAndroid Build Coastguard Worker} 30*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float4x4 left, const float4x4 right) { 31*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 32*c8dee2aaSAndroid Build Coastguard Worker} 33*c8dee2aaSAndroid Build Coastguard Workerthread bool operator==(const float3x3 left, const float3x3 right) { 34*c8dee2aaSAndroid Build Coastguard Worker return all(left[0] == right[0]) && 35*c8dee2aaSAndroid Build Coastguard Worker all(left[1] == right[1]) && 36*c8dee2aaSAndroid Build Coastguard Worker all(left[2] == right[2]); 37*c8dee2aaSAndroid Build Coastguard Worker} 38*c8dee2aaSAndroid Build Coastguard Workerthread bool operator!=(const float3x3 left, const float3x3 right) { 39*c8dee2aaSAndroid Build Coastguard Worker return !(left == right); 40*c8dee2aaSAndroid Build Coastguard Worker} 41*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b(Uniforms _uniforms) { 42*c8dee2aaSAndroid Build Coastguard Worker float4x4 matrix; 43*c8dee2aaSAndroid Build Coastguard Worker float4 values = float4(4.0, 3.0, 2.0, 1.0); 44*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0;index < 4; ++index) { 45*c8dee2aaSAndroid Build Coastguard Worker matrix[index].wx = values.xw; 46*c8dee2aaSAndroid Build Coastguard Worker matrix[index].zy = values.yz; 47*c8dee2aaSAndroid Build Coastguard Worker values += 4.0; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker return matrix == _uniforms.testMatrix4x4; 50*c8dee2aaSAndroid Build Coastguard Worker} 51*c8dee2aaSAndroid Build Coastguard Workerfragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 52*c8dee2aaSAndroid Build Coastguard Worker Outputs _out; 53*c8dee2aaSAndroid Build Coastguard Worker (void)_out; 54*c8dee2aaSAndroid Build Coastguard Worker float3x3 _0_matrix; 55*c8dee2aaSAndroid Build Coastguard Worker float3 _1_values = float3(3.0, 2.0, 1.0); 56*c8dee2aaSAndroid Build Coastguard Worker for (int _2_index = 0;_2_index < 3; ++_2_index) { 57*c8dee2aaSAndroid Build Coastguard Worker _0_matrix[_2_index].zx = _1_values.xz; 58*c8dee2aaSAndroid Build Coastguard Worker _0_matrix[_2_index].y = _1_values.y; 59*c8dee2aaSAndroid Build Coastguard Worker _1_values += 3.0; 60*c8dee2aaSAndroid Build Coastguard Worker } 61*c8dee2aaSAndroid Build Coastguard Worker _out.sk_FragColor = _0_matrix == _uniforms.testMatrix3x3 && test4x4_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed; 62*c8dee2aaSAndroid Build Coastguard Worker return _out; 63*c8dee2aaSAndroid Build Coastguard Worker} 64