xref: /aosp_15_r20/external/skia/tests/sksl/shared/MatrixSwizzleStore.metal (revision c8dee2aa9b3f27cf6c858bd81872bdeb2c07ed17)
1#include <metal_stdlib>
2#include <simd/simd.h>
3#ifdef __clang__
4#pragma clang diagnostic ignored "-Wall"
5#endif
6using namespace metal;
7struct Uniforms {
8    half4 colorGreen;
9    half4 colorRed;
10    float3x3 testMatrix3x3;
11    float4x4 testMatrix4x4;
12};
13struct Inputs {
14};
15struct Outputs {
16    half4 sk_FragColor [[color(0)]];
17};
18
19thread bool operator==(const float4x4 left, const float4x4 right);
20thread bool operator!=(const float4x4 left, const float4x4 right);
21
22thread bool operator==(const float3x3 left, const float3x3 right);
23thread bool operator!=(const float3x3 left, const float3x3 right);
24thread bool operator==(const float4x4 left, const float4x4 right) {
25    return all(left[0] == right[0]) &&
26           all(left[1] == right[1]) &&
27           all(left[2] == right[2]) &&
28           all(left[3] == right[3]);
29}
30thread bool operator!=(const float4x4 left, const float4x4 right) {
31    return !(left == right);
32}
33thread bool operator==(const float3x3 left, const float3x3 right) {
34    return all(left[0] == right[0]) &&
35           all(left[1] == right[1]) &&
36           all(left[2] == right[2]);
37}
38thread bool operator!=(const float3x3 left, const float3x3 right) {
39    return !(left == right);
40}
41bool test4x4_b(Uniforms _uniforms) {
42    float4x4 matrix;
43    float4 values = float4(4.0, 3.0, 2.0, 1.0);
44    for (int index = 0;index < 4; ++index) {
45        matrix[index].wx = values.xw;
46        matrix[index].zy = values.yz;
47        values += 4.0;
48    }
49    return matrix == _uniforms.testMatrix4x4;
50}
51fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
52    Outputs _out;
53    (void)_out;
54    float3x3 _0_matrix;
55    float3 _1_values = float3(3.0, 2.0, 1.0);
56    for (int _2_index = 0;_2_index < 3; ++_2_index) {
57        _0_matrix[_2_index].zx = _1_values.xz;
58        _0_matrix[_2_index].y = _1_values.y;
59        _1_values += 3.0;
60    }
61    _out.sk_FragColor = _0_matrix == _uniforms.testMatrix3x3 && test4x4_b(_uniforms) ? _uniforms.colorGreen : _uniforms.colorRed;
62    return _out;
63}
64