1*c8dee2aaSAndroid Build Coastguard Workercbuffer _UniformBuffer : register(b0, space0) 2*c8dee2aaSAndroid Build Coastguard Worker{ 3*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorGreen : packoffset(c0); 4*c8dee2aaSAndroid Build Coastguard Worker float4 _8_colorRed : packoffset(c1); 5*c8dee2aaSAndroid Build Coastguard Worker row_major float3x3 _8_testMatrix3x3 : packoffset(c2); 6*c8dee2aaSAndroid Build Coastguard Worker row_major float4x4 _8_testMatrix4x4 : packoffset(c5); 7*c8dee2aaSAndroid Build Coastguard Worker}; 8*c8dee2aaSAndroid Build Coastguard Worker 9*c8dee2aaSAndroid Build Coastguard Worker 10*c8dee2aaSAndroid Build Coastguard Workerstatic float4 sk_FragColor; 11*c8dee2aaSAndroid Build Coastguard Worker 12*c8dee2aaSAndroid Build Coastguard Workerstruct SPIRV_Cross_Output 13*c8dee2aaSAndroid Build Coastguard Worker{ 14*c8dee2aaSAndroid Build Coastguard Worker float4 sk_FragColor : SV_Target0; 15*c8dee2aaSAndroid Build Coastguard Worker}; 16*c8dee2aaSAndroid Build Coastguard Worker 17*c8dee2aaSAndroid Build Coastguard Workerbool test4x4_b() 18*c8dee2aaSAndroid Build Coastguard Worker{ 19*c8dee2aaSAndroid Build Coastguard Worker float4 values = float4(4.0f, 3.0f, 2.0f, 1.0f); 20*c8dee2aaSAndroid Build Coastguard Worker float4x4 _matrix = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); 21*c8dee2aaSAndroid Build Coastguard Worker for (int index = 0; index < 4; index++) 22*c8dee2aaSAndroid Build Coastguard Worker { 23*c8dee2aaSAndroid Build Coastguard Worker _matrix[index] = float4(values.xw.y, _matrix[index].y, _matrix[index].z, values.xw.x); 24*c8dee2aaSAndroid Build Coastguard Worker _matrix[index] = float4(_matrix[index].x, values.yz.y, values.yz.x, _matrix[index].w); 25*c8dee2aaSAndroid Build Coastguard Worker values += 4.0f.xxxx; 26*c8dee2aaSAndroid Build Coastguard Worker } 27*c8dee2aaSAndroid Build Coastguard Worker return ((all(bool4(_matrix[0].x == _8_testMatrix4x4[0].x, _matrix[0].y == _8_testMatrix4x4[0].y, _matrix[0].z == _8_testMatrix4x4[0].z, _matrix[0].w == _8_testMatrix4x4[0].w)) && all(bool4(_matrix[1].x == _8_testMatrix4x4[1].x, _matrix[1].y == _8_testMatrix4x4[1].y, _matrix[1].z == _8_testMatrix4x4[1].z, _matrix[1].w == _8_testMatrix4x4[1].w))) && all(bool4(_matrix[2].x == _8_testMatrix4x4[2].x, _matrix[2].y == _8_testMatrix4x4[2].y, _matrix[2].z == _8_testMatrix4x4[2].z, _matrix[2].w == _8_testMatrix4x4[2].w))) && all(bool4(_matrix[3].x == _8_testMatrix4x4[3].x, _matrix[3].y == _8_testMatrix4x4[3].y, _matrix[3].z == _8_testMatrix4x4[3].z, _matrix[3].w == _8_testMatrix4x4[3].w)); 28*c8dee2aaSAndroid Build Coastguard Worker} 29*c8dee2aaSAndroid Build Coastguard Worker 30*c8dee2aaSAndroid Build Coastguard Workerfloat4 main(float2 _92) 31*c8dee2aaSAndroid Build Coastguard Worker{ 32*c8dee2aaSAndroid Build Coastguard Worker float3 _RESERVED_IDENTIFIER_FIXUP_1_values = float3(3.0f, 2.0f, 1.0f); 33*c8dee2aaSAndroid Build Coastguard Worker float3x3 _RESERVED_IDENTIFIER_FIXUP_0_matrix = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); 34*c8dee2aaSAndroid Build Coastguard Worker for (int _RESERVED_IDENTIFIER_FIXUP_2_index = 0; _RESERVED_IDENTIFIER_FIXUP_2_index < 3; _RESERVED_IDENTIFIER_FIXUP_2_index++) 35*c8dee2aaSAndroid Build Coastguard Worker { 36*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_matrix[_RESERVED_IDENTIFIER_FIXUP_2_index] = float3(_RESERVED_IDENTIFIER_FIXUP_1_values.xz.y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[_RESERVED_IDENTIFIER_FIXUP_2_index].y, _RESERVED_IDENTIFIER_FIXUP_1_values.xz.x); 37*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_0_matrix[_RESERVED_IDENTIFIER_FIXUP_2_index].y = _RESERVED_IDENTIFIER_FIXUP_1_values.y; 38*c8dee2aaSAndroid Build Coastguard Worker _RESERVED_IDENTIFIER_FIXUP_1_values += 3.0f.xxx; 39*c8dee2aaSAndroid Build Coastguard Worker } 40*c8dee2aaSAndroid Build Coastguard Worker bool _148 = false; 41*c8dee2aaSAndroid Build Coastguard Worker if ((all(bool3(_RESERVED_IDENTIFIER_FIXUP_0_matrix[0].x == _8_testMatrix3x3[0].x, _RESERVED_IDENTIFIER_FIXUP_0_matrix[0].y == _8_testMatrix3x3[0].y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[0].z == _8_testMatrix3x3[0].z)) && all(bool3(_RESERVED_IDENTIFIER_FIXUP_0_matrix[1].x == _8_testMatrix3x3[1].x, _RESERVED_IDENTIFIER_FIXUP_0_matrix[1].y == _8_testMatrix3x3[1].y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[1].z == _8_testMatrix3x3[1].z))) && all(bool3(_RESERVED_IDENTIFIER_FIXUP_0_matrix[2].x == _8_testMatrix3x3[2].x, _RESERVED_IDENTIFIER_FIXUP_0_matrix[2].y == _8_testMatrix3x3[2].y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[2].z == _8_testMatrix3x3[2].z))) 42*c8dee2aaSAndroid Build Coastguard Worker { 43*c8dee2aaSAndroid Build Coastguard Worker _148 = test4x4_b(); 44*c8dee2aaSAndroid Build Coastguard Worker } 45*c8dee2aaSAndroid Build Coastguard Worker else 46*c8dee2aaSAndroid Build Coastguard Worker { 47*c8dee2aaSAndroid Build Coastguard Worker _148 = false; 48*c8dee2aaSAndroid Build Coastguard Worker } 49*c8dee2aaSAndroid Build Coastguard Worker float4 _149 = 0.0f.xxxx; 50*c8dee2aaSAndroid Build Coastguard Worker if (_148) 51*c8dee2aaSAndroid Build Coastguard Worker { 52*c8dee2aaSAndroid Build Coastguard Worker _149 = _8_colorGreen; 53*c8dee2aaSAndroid Build Coastguard Worker } 54*c8dee2aaSAndroid Build Coastguard Worker else 55*c8dee2aaSAndroid Build Coastguard Worker { 56*c8dee2aaSAndroid Build Coastguard Worker _149 = _8_colorRed; 57*c8dee2aaSAndroid Build Coastguard Worker } 58*c8dee2aaSAndroid Build Coastguard Worker return _149; 59*c8dee2aaSAndroid Build Coastguard Worker} 60*c8dee2aaSAndroid Build Coastguard Worker 61*c8dee2aaSAndroid Build Coastguard Workervoid frag_main() 62*c8dee2aaSAndroid Build Coastguard Worker{ 63*c8dee2aaSAndroid Build Coastguard Worker float2 _21 = 0.0f.xx; 64*c8dee2aaSAndroid Build Coastguard Worker sk_FragColor = main(_21); 65*c8dee2aaSAndroid Build Coastguard Worker} 66*c8dee2aaSAndroid Build Coastguard Worker 67*c8dee2aaSAndroid Build Coastguard WorkerSPIRV_Cross_Output main() 68*c8dee2aaSAndroid Build Coastguard Worker{ 69*c8dee2aaSAndroid Build Coastguard Worker frag_main(); 70*c8dee2aaSAndroid Build Coastguard Worker SPIRV_Cross_Output stage_output; 71*c8dee2aaSAndroid Build Coastguard Worker stage_output.sk_FragColor = sk_FragColor; 72*c8dee2aaSAndroid Build Coastguard Worker return stage_output; 73*c8dee2aaSAndroid Build Coastguard Worker} 74