1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _8_colorGreen : packoffset(c0); 4 float4 _8_colorRed : packoffset(c1); 5 row_major float3x3 _8_testMatrix3x3 : packoffset(c2); 6 row_major float4x4 _8_testMatrix4x4 : packoffset(c5); 7}; 8 9 10static float4 sk_FragColor; 11 12struct SPIRV_Cross_Output 13{ 14 float4 sk_FragColor : SV_Target0; 15}; 16 17bool test4x4_b() 18{ 19 float4 values = float4(4.0f, 3.0f, 2.0f, 1.0f); 20 float4x4 _matrix = float4x4(0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx, 0.0f.xxxx); 21 for (int index = 0; index < 4; index++) 22 { 23 _matrix[index] = float4(values.xw.y, _matrix[index].y, _matrix[index].z, values.xw.x); 24 _matrix[index] = float4(_matrix[index].x, values.yz.y, values.yz.x, _matrix[index].w); 25 values += 4.0f.xxxx; 26 } 27 return ((all(bool4(_matrix[0].x == _8_testMatrix4x4[0].x, _matrix[0].y == _8_testMatrix4x4[0].y, _matrix[0].z == _8_testMatrix4x4[0].z, _matrix[0].w == _8_testMatrix4x4[0].w)) && all(bool4(_matrix[1].x == _8_testMatrix4x4[1].x, _matrix[1].y == _8_testMatrix4x4[1].y, _matrix[1].z == _8_testMatrix4x4[1].z, _matrix[1].w == _8_testMatrix4x4[1].w))) && all(bool4(_matrix[2].x == _8_testMatrix4x4[2].x, _matrix[2].y == _8_testMatrix4x4[2].y, _matrix[2].z == _8_testMatrix4x4[2].z, _matrix[2].w == _8_testMatrix4x4[2].w))) && all(bool4(_matrix[3].x == _8_testMatrix4x4[3].x, _matrix[3].y == _8_testMatrix4x4[3].y, _matrix[3].z == _8_testMatrix4x4[3].z, _matrix[3].w == _8_testMatrix4x4[3].w)); 28} 29 30float4 main(float2 _92) 31{ 32 float3 _RESERVED_IDENTIFIER_FIXUP_1_values = float3(3.0f, 2.0f, 1.0f); 33 float3x3 _RESERVED_IDENTIFIER_FIXUP_0_matrix = float3x3(0.0f.xxx, 0.0f.xxx, 0.0f.xxx); 34 for (int _RESERVED_IDENTIFIER_FIXUP_2_index = 0; _RESERVED_IDENTIFIER_FIXUP_2_index < 3; _RESERVED_IDENTIFIER_FIXUP_2_index++) 35 { 36 _RESERVED_IDENTIFIER_FIXUP_0_matrix[_RESERVED_IDENTIFIER_FIXUP_2_index] = float3(_RESERVED_IDENTIFIER_FIXUP_1_values.xz.y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[_RESERVED_IDENTIFIER_FIXUP_2_index].y, _RESERVED_IDENTIFIER_FIXUP_1_values.xz.x); 37 _RESERVED_IDENTIFIER_FIXUP_0_matrix[_RESERVED_IDENTIFIER_FIXUP_2_index].y = _RESERVED_IDENTIFIER_FIXUP_1_values.y; 38 _RESERVED_IDENTIFIER_FIXUP_1_values += 3.0f.xxx; 39 } 40 bool _148 = false; 41 if ((all(bool3(_RESERVED_IDENTIFIER_FIXUP_0_matrix[0].x == _8_testMatrix3x3[0].x, _RESERVED_IDENTIFIER_FIXUP_0_matrix[0].y == _8_testMatrix3x3[0].y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[0].z == _8_testMatrix3x3[0].z)) && all(bool3(_RESERVED_IDENTIFIER_FIXUP_0_matrix[1].x == _8_testMatrix3x3[1].x, _RESERVED_IDENTIFIER_FIXUP_0_matrix[1].y == _8_testMatrix3x3[1].y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[1].z == _8_testMatrix3x3[1].z))) && all(bool3(_RESERVED_IDENTIFIER_FIXUP_0_matrix[2].x == _8_testMatrix3x3[2].x, _RESERVED_IDENTIFIER_FIXUP_0_matrix[2].y == _8_testMatrix3x3[2].y, _RESERVED_IDENTIFIER_FIXUP_0_matrix[2].z == _8_testMatrix3x3[2].z))) 42 { 43 _148 = test4x4_b(); 44 } 45 else 46 { 47 _148 = false; 48 } 49 float4 _149 = 0.0f.xxxx; 50 if (_148) 51 { 52 _149 = _8_colorGreen; 53 } 54 else 55 { 56 _149 = _8_colorRed; 57 } 58 return _149; 59} 60 61void frag_main() 62{ 63 float2 _21 = 0.0f.xx; 64 sk_FragColor = main(_21); 65} 66 67SPIRV_Cross_Output main() 68{ 69 frag_main(); 70 SPIRV_Cross_Output stage_output; 71 stage_output.sk_FragColor = sk_FragColor; 72 return stage_output; 73} 74