1cbuffer _UniformBuffer : register(b0, space0) 2{ 3 float4 _9_colorGreen : packoffset(c0); 4 float4 _9_colorRed : packoffset(c1); 5 float4 _9_testInputs : packoffset(c2); 6}; 7 8 9static float4 sk_FragColor; 10 11struct SPIRV_Cross_Output 12{ 13 float4 sk_FragColor : SV_Target0; 14}; 15 16bool test_bifffff22(int _29, float _30, float _31, float _32, float _33, float2x2 _34) 17{ 18 float one = _9_colorRed.x; 19 float2 _51 = float2(_30 * _9_colorRed.x, _31 * _9_colorRed.x); 20 float2 _52 = float2(_32 * _9_colorRed.x, _33 * _9_colorRed.x); 21 float2x2 m2 = float2x2(_51, _52); 22 switch (_29) 23 { 24 case 1: 25 { 26 m2 = float2x2(1.0f.xx + _51, 1.0f.xx + _52); 27 break; 28 } 29 case 2: 30 { 31 m2 = float2x2(m2[0] - 1.0f.xx, m2[1] - 1.0f.xx); 32 break; 33 } 34 case 3: 35 { 36 m2 = m2 * 2.0f; 37 break; 38 } 39 case 4: 40 { 41 m2 = m2 * 0.5f; 42 break; 43 } 44 } 45 bool _96 = false; 46 if (m2[0].x == _34[0].x) 47 { 48 _96 = m2[0].y == _34[0].y; 49 } 50 else 51 { 52 _96 = false; 53 } 54 bool _106 = false; 55 if (_96) 56 { 57 _106 = m2[1].x == _34[1].x; 58 } 59 else 60 { 61 _106 = false; 62 } 63 bool _116 = false; 64 if (_106) 65 { 66 _116 = m2[1].y == _34[1].y; 67 } 68 else 69 { 70 _116 = false; 71 } 72 return _116; 73} 74 75bool divisionTest_b() 76{ 77 float _124 = _9_colorRed.x * 10.0f; 78 float ten = _124; 79 float2 _126 = _124.xx; 80 float2x2 _127 = float2x2(_126, _126); 81 float2x2 mat = _127; 82 float2x2 _134 = _127 * (1.0f / _9_testInputs.x); 83 float2x2 div = _134; 84 float2x2 _139 = _127 * (1.0f / _9_testInputs.x); 85 mat = _139; 86 float4 _142 = abs(float4(_134[0].x, _134[0].y, _134[1].x, _134[1].y) + 8.0f.xxxx); 87 bool _165 = false; 88 if (all(bool4(_142.x < 0.00999999977648258209228515625f.xxxx.x, _142.y < 0.00999999977648258209228515625f.xxxx.y, _142.z < 0.00999999977648258209228515625f.xxxx.z, _142.w < 0.00999999977648258209228515625f.xxxx.w))) 89 { 90 float4 _158 = abs(float4(_139[0].x, _139[0].y, _139[1].x, _139[1].y) + 8.0f.xxxx); 91 _165 = all(bool4(_158.x < 0.00999999977648258209228515625f.xxxx.x, _158.y < 0.00999999977648258209228515625f.xxxx.y, _158.z < 0.00999999977648258209228515625f.xxxx.z, _158.w < 0.00999999977648258209228515625f.xxxx.w)); 92 } 93 else 94 { 95 _165 = false; 96 } 97 return _165; 98} 99 100float4 main(float2 _167) 101{ 102 float f1 = _9_colorGreen.y; 103 float _177 = 2.0f * _9_colorGreen.y; 104 float f2 = _177; 105 float _183 = 3.0f * _9_colorGreen.y; 106 float f3 = _183; 107 float _189 = 4.0f * _9_colorGreen.y; 108 float f4 = _189; 109 float2x2 _RESERVED_IDENTIFIER_FIXUP_0_expected = float2x2(float2(_9_colorGreen.y + 1.0f, _177 + 1.0f), float2(_183 + 1.0f, _189 + 1.0f)); 110 float _RESERVED_IDENTIFIER_FIXUP_1_one = _9_colorRed.x; 111 float2 _207 = float2(_9_colorGreen.y * _9_colorRed.x, _177 * _9_colorRed.x); 112 float2 _208 = float2(_183 * _9_colorRed.x, _189 * _9_colorRed.x); 113 float2x2 _RESERVED_IDENTIFIER_FIXUP_2_m2 = float2x2(_207, _208); 114 _RESERVED_IDENTIFIER_FIXUP_2_m2 = float2x2(1.0f.xx + _207, 1.0f.xx + _208); 115 bool _229 = false; 116 if (_RESERVED_IDENTIFIER_FIXUP_2_m2[0].x == _RESERVED_IDENTIFIER_FIXUP_0_expected[0].x) 117 { 118 _229 = _RESERVED_IDENTIFIER_FIXUP_2_m2[0].y == _RESERVED_IDENTIFIER_FIXUP_0_expected[0].y; 119 } 120 else 121 { 122 _229 = false; 123 } 124 bool _239 = false; 125 if (_229) 126 { 127 _239 = _RESERVED_IDENTIFIER_FIXUP_2_m2[1].x == _RESERVED_IDENTIFIER_FIXUP_0_expected[1].x; 128 } 129 else 130 { 131 _239 = false; 132 } 133 bool _249 = false; 134 if (_239) 135 { 136 _249 = _RESERVED_IDENTIFIER_FIXUP_2_m2[1].y == _RESERVED_IDENTIFIER_FIXUP_0_expected[1].y; 137 } 138 else 139 { 140 _249 = false; 141 } 142 bool _266 = false; 143 if (_249) 144 { 145 int _252 = 2; 146 float _253 = _9_colorGreen.y; 147 float _254 = _177; 148 float _255 = _183; 149 float _256 = _189; 150 float2x2 _264 = float2x2(float2(_9_colorGreen.y - 1.0f, _177 - 1.0f), float2(_183 - 1.0f, _189 - 1.0f)); 151 _266 = test_bifffff22(_252, _253, _254, _255, _256, _264); 152 } 153 else 154 { 155 _266 = false; 156 } 157 bool _284 = false; 158 if (_266) 159 { 160 int _270 = 3; 161 float _271 = _9_colorGreen.y; 162 float _272 = _177; 163 float _273 = _183; 164 float _274 = _189; 165 float2x2 _282 = float2x2(float2(_9_colorGreen.y * 2.0f, _177 * 2.0f), float2(_183 * 2.0f, _189 * 2.0f)); 166 _284 = test_bifffff22(_270, _271, _272, _273, _274, _282); 167 } 168 else 169 { 170 _284 = false; 171 } 172 bool _302 = false; 173 if (_284) 174 { 175 int _288 = 4; 176 float _289 = _9_colorGreen.y; 177 float _290 = _177; 178 float _291 = _183; 179 float _292 = _189; 180 float2x2 _300 = float2x2(float2(_9_colorGreen.y * 0.5f, _177 * 0.5f), float2(_183 * 0.5f, _189 * 0.5f)); 181 _302 = test_bifffff22(_288, _289, _290, _291, _292, _300); 182 } 183 else 184 { 185 _302 = false; 186 } 187 bool _306 = false; 188 if (_302) 189 { 190 _306 = divisionTest_b(); 191 } 192 else 193 { 194 _306 = false; 195 } 196 float4 _307 = 0.0f.xxxx; 197 if (_306) 198 { 199 _307 = _9_colorGreen; 200 } 201 else 202 { 203 _307 = _9_colorRed; 204 } 205 return _307; 206} 207 208void frag_main() 209{ 210 float2 _19 = 0.0f.xx; 211 sk_FragColor = main(_19); 212} 213 214SPIRV_Cross_Output main() 215{ 216 frag_main(); 217 SPIRV_Cross_Output stage_output; 218 stage_output.sk_FragColor = sk_FragColor; 219 return stage_output; 220} 221